Until the spell ends, it is cloaked in a ghostly cowl, and any damage it takes is reduced by 1. The two collided with thunderous force, but only one would survive. Goblin 5e Traits Ability Score Increase: DEX is an extremely common ASI, but is useful to most builds to, at the very least, bolster AC. You can also make and use your own homebrew. These . Centaur 5e Traits Ability Score Increase: +2 STR, +1 WIS is a fairly rare ability score, but it isn't necessarily a sought after one. In the social structure of the giants, the Ordning, ogres were considered the lowest-ranked of all giant-kin. If your group uses the rule on multiclassing in the Player's Handbook, here's what you need to know if you choose the Shaman as one of your classes. Just thought it was an interesting concept which I wanted to share. Innate Spellcasting. While you are transformed, you use the Great Beast stat block on the next page. The Great Beast gains a swimming speed equal to its walking speed, and it can breathe both air and water. You also gain proficiency in Arcana and Nature, Back to Main Page 5e Homebrew Classes, https://www.dandwiki.com/w/index.php?title=Shaman_(5e_Class)&oldid=1409598, Leather armor, an explorer's pack, and a druidic focus. Ogre Mage - 5th Edition SRD Subscribe to the Open Gaming Network and get everything ad-free! The damage of this spell, and the temporary hit points you gain, increase by 1d8 and 1d4 respectively when you reach 5th level (2d8 and 2d4), 11th level (3d8 and 3d4), and 17th level (4d8 and 4d4). 3rd-level Curse Binder feature You bind spirits of pain, suffering, and despair to your will, using them to inflict curses upon your enemies. Earlier editions had Ogre Magi, which were at home in the Kara-Tur setting and were exceptionally intelligent & could use some magic. Your spirit's senses overlap yours, so you lose any senses you possess that your spirit doesn't posses with exception to your ethereal sight. They lend Shamans their powerful sinister magic. Shamans must connect with nature in order to contact the spirits. You can maintain the possession by a number of hours equal to half your shaman level (rounded down). Ogres are large, downright monstrous in appearance, considerably dwarfing even tall orcs. While you are possessed, the following rules apply: Note: changes in Dex or Con do not effect your AC or HP and only apply for the sake of checks, saves, and attacks. The shaman's magic comes from the spirits around them, they take the energy of the spirits and turn it into pure magic, creating a spell on the spot. If you have no uses left, you can expend a Primal Magic slot to use this feature again. On a failed save, a creature takes 9 (2d8) thunder damage and is pushed 10 feet away from it. Once you cast enlarge/reduce in this way, you must finish a short or long rest before you can cast it in this way again. Some of your game statistics are replaced by the statistics of the beast whose spirit is possessing you. Armor Class 12 (hide armor) At level 10 you are able to detect the presence of spirits even at great distances. You start with the following equipment, in addition to the equipment granted by your background: At 1st level, you gain the ability to cast spells. At 3rd level, you choose the Spirituality, that best represents the discipline you use to channel spirits: Curse Binder, Spirit Warrior, Wild Heart, or Witch Doctor, each of which is detailed at the end of this class. Prerequisite: 5th level Shaman, Mind Sacred Focus You bind a spirit of secret knowledge that grants you the ability to peer into the minds of others. The only type of orc respected despite their relative lack of physical strength, shamans more than make up for their shortcomings with a crude, yet effective, control over the magical arts. At Higher Levels. When a creature fails its saving throw against Totemic Assault, you can inflict it with one of the following conditions of your choice until the start of your next turn: The conditions inflicted by this feature can be ended early with lesser restoration or remove curse. You can use this feature on yourself, without requiring your reaction, when you are forced to make a death saving throw. Third, choose the Body as your Sacred Focus and Totem of the Bear and Totem of the Mountain as your Totems. Basic Rules, pg. Subscribe to the Open Gaming Network and get everything ad-free! The Dark Eye. While you are holding one of your Totems, you can use your action to force one creature you can see within 60 feet to make a Charisma saving throw. While in this form you gain a number of temporary hit points equal to your shaman level times your Wisdom modifier, to a maximum of 5 (if your modifier is higher than 5, treat it as a 5 when calculating these hit points). They aren't gonna be working with special materials or other crafts, but they can swing heavy objects and listen to simple commands. When you use your action to cast one of your Witch Doctor Spells, or to restore hit points to a creature, you can use Totemic Assault as a bonus action on that turn. You bind a minor bestial spirit that grants you the senses of a hound. You learn an additional Shaman cantrip of your choice when you reach 4th level and again at 10th level. Dragon Compendium. As normal, you can't increase an ability score above 20 using this feature. Club. Prerequisite: Mind Sacred Focus You bind a minor spirit of darkness that guards your mind. Shards of The Storm - Bonus Tokens. Once you use this feature to re-roll a saving throw you must finish a short or long rest before you can use it again. When you use your Totemic Wild Shape to transform into the Great Beast, you choose Bestial Traits from the following list. The kobold slaps the ogre howdah whose howdah the kobold is inside of with a long leather paddle, urging the ogre to move. At Higher Levels. [/b] The ogre has advantage on saving throws against spells and other magical effects. Javelin: Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. If all mobs are dead, put the tank between you . Just before the monster fell upon him, the elder embraced the spirit of the Great Beast and shapeshifted into a supernaturally massive bear. When you reach 12th level in this class, you can use this reaction twice between each short or long rest. You channel minor spirits, allowing them to work through you so that they may once again affect change in the material world. Have they dedicated themselves to maintaining a balance between the physical and ethereal? You regain all expended spell slots when you finish a long rest. 14th-level Witch Doctor feature Your spiritual practice has filled you with an abundance of life-giving energy. If a Totem has a prerequisite, like a Shaman level or Sacred Focus, you can learn that Totem at the same time that you meet any prerequisites it may have. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The loincloth could also just be a large piece of hide (your decision if tanned or not) that the saddle strapping is holding in place. Prerequisite: 5th level Shaman You bind a spirit of undead power which you can summon to your service. 1. On a successful save, the creature takes half as much damage and isn't pushed. Ability Score Minimum. Spirits of the Moon can be summoned from the Astral Sea or Etherial Plane. The Shaman Channel the Overwhelming Power of Spirits with this new Class for the World's Greatest Roleplaying Game! They are trained to recognize the spirits that dwell in every living thing and use this spiritual sight to protect those they love from sinister spirits who seek to destroy all life. Bite. Half-Ogre - Monster Stat Block Dungeons & Dragons - DnD 5e Half-Ogre [ Demi-ogre ] Large giant, any chaotic alignment Armor Class 12 (hide armor) Hit Points 30 (4d10 + 8) Speed 30 ft. STR 17 (+3) DEX 10 (+0) CON 14 (+2) INT 7 (-2) WIS 9 (-1) CHA 10 (+0) Senses darkvision 60 ft., passive Perception 9 Languages Common, Giant Challenge 1 (200 XP) Each creature within 15 feet of the ogre must make a DC 12 Constitution saving throw, with disadvantage if it is deafened. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be blinded (if the ogre chose lightning) or deafened (if the ogre chose thunder) until the ogre's concentration is broken, up to 1 minute (as if concentrating on a spell). As a Shaman, you start with the following equipment: You can make a Shaman quickly by using these suggestions. If you do not return to the replica of your body, you die at the following dawn. Prerequisite: 5th level Shaman, Heart Sacred Focus You bind a spirit of revelry and life that grants you renewed vigor. And you can spend spell slots to increase this damage. You can also revert to your normal form as a bonus action. The spells listed below can be found in the Player's Handbook, Xanathar's Guide to Everything*, and Tasha's Cauldron of Everything**. At 1st level, you know two Totems of your choice from the list at the end of the class. You can move through spaces as narrow as 1 inch without squeezing, and escape from nonmagical restraints or a grapple by expending 5 feet of movement. Ladbog Steel Marauder. ORC EYE OF GRUUMSH - 5e stats Medium humanoid ( orc ), chaotic evil Armor Class 16 (ring mail, shield) Hit Points 45 (6d8 + 18) Speed 30 ft. Proficiency Bonus +2 Proficiency Bonus +3 ( 5th Edition Advanced Mode) Skills Intimidation +3, Religion +1 Senses darkvision 60 ft., passive Perception 11 Languages Common, Orc Challenge 2 (450 XP) Aggressive. In this way they connect with the world around them, attracting spirits, which they form bonds with to gain power and knowledge of the past and future of the land and its peoples. You can cast ensnaring strike at 1st-level, at will, without expending a spell slot. D. Damn the Man, Save the Music. You can cast summon beast at a level equal to your Primal Magic slots, without expending a spell slot or material components. 14th-level Spirit Warrior feature You can offer the spirits full control of your body, granting you temporary mystical power. Second, choose the hermit background. Bestiary. At 1st level, you can cast the "Find Familiar" spell as a ritual. 14th-level Curse Binder feature You have reached the apex of sinister shamanism, the ability to create corporeal bodies for the spirits you conjure. You channel spiritual power through your soul, your serenity soothes spirits and wards you from harm. Once you use this feature, you cant use it again until you finish a long rest. throws against spells and other magical effects. You can cast the 'enlarge' version of enlarge/reduce as a bonus action, targeting only yourself, without expending a spell slot. Page 5 - Jody Muir - Marshland Bloodcaster They lend Shamans restorative and purifying power. Prerequisite: 5th level Shaman You bind an elemental spirit that lends you its destructive power. The Dead Are Coming. These hit points last until the end of the possession. If the Great Beast hits a creature equal to its size or smaller with a Bite attack, it can grapple the target. They are organized by spell level, not character level. Supplementals (3.5) Bariaur. If a Totem requires a creature to make a saving throw, the DC is calculated as follows: Totemic save DC = 8 + your proficiency bonus + your Wisdom modifier. As normal, you can't increase one of your ability scores above 20 using this feature. You can use this reaction a number of times equal to your Wisdom modifier (a minimum of once), and you regain all expended uses when you finish a long rest. Each creature in that line must make a DC 12 Dexterity saving throw, with disadvantage if it is blinded, taking 18 (4d8) lightning damage on a failed save, or half as much damage on a successful one. They can cast spells or use the very spirits to help them in and out of combat, so much so, that being surrounded by spirits is a common occurrence for them. The ogre strikes its drum, creating a sound audible out to 300 feet and magically causing one of the following effects: Lightning. Skills Athletics +3, Intimidation +2Senses darkvision 60 ft., passive Perception 13Languages Common, OrcChallenge 4 (1,100 XP). You can be possessed by the spirit of a beast with a CR of no more than half your shaman level (rounded down). Proficiencies Gained. Gripping the ancestral war club of her tribe, she called upon the spirits of previous champions to empower her strikes. Additional Laserllama Homebrew content can be found for free on GM Binder. Spell save DC = 8 + your proficiency bonus + your Wisdom modifier, Spell attack modifier = your proficiency bonus + your Wisdom modifier. Ogress Shaman can only reach 4 squares away with their magic attack, which means you can safespot them with ranged or magic as long as you are 5 or more squares away from them. For example, at 5th level, you have two 3rd-level spell slots. A cold wind This site may earn affiliate commissions from the links on this page. You are immune to any effect that would read your thoughts, sense your emotions, or detect your alignment, as well as any divination spell that you refuse. Other vocations should just chase and kill it. 3. At 6th level, you choose one of the 2nd level ones. Your spirit gains a more physical form, the aura around you becoming denser. Once you cast create undead in this way, you must finish a long rest before you can cast it in this way again. Your familiar is a spirit, which means it can see 60 ft into the Ethereal Plane while in the Material Plane and vice versa, it can pass through other creatures and objects (it takes 1d10 force damage if it ends its turn on an occupied space), it doesn't have a walking speed, instead, it has a flight speed of 40 ft and it can hover (familiars that already have flight speeds keep their value, but lose their walking speed like the others) and it can become invisible with an action. Skills Arcana +6 Senses darkvision 60 ft., passive Perception 12 Languages Giant, Common, Sylvan [/b] The ogre has advantage on saving throws against spells and other magical effects. At the end of a long rest, you can perform a ritual to bind one of the spirits below to a melee weapon you touch. Hit: 10 (2d6 + 3) bludgeoning damage. Roll20 uses cookies to improve your experience on our site. At the end of each turn, targets can make a Constitution saving throw, ending the spell on a success. Each Greater Totem Spirit includes a list of four Greater Totem Spells, one for each spell level from 6th through 9th, that you learn at the Shaman levels listed in the description, which do not count against your number of Spells Known. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them. The afflicted creature can repeat the saving throw as an action on its turn, ending the effect on a success. You learn additional Totems as you gain Shaman levels, as shown in the Bound Totems column of the Shaman Table on the page above. The hunched-over, elderly halfling clung to his walking stick as the massive ogre came barreling toward him. Environment: Arctic Forest Grassland Hill Mountain Swamp Underdark. When you use your action to make an attack from your possessing spirit it appears as a spectral apparition of the attack, and while you deal the damage type and dice of the attack, you still use your weapon on the attack, so, if you use a ranged weapon, like a bow, you can still make any attack from your spirit, like a bite attack. As a bonus action, the Great Beast can move up to its speed toward a hostile creature that it can see, hear, or smell. Creature Ogre Shaman. An elf concentrates in its meditation, the spirits around her come forth, to protect her against preying beasts. If the creature ends its movement inside another object or creature, it is immediately shunted to the nearest unoccupied space, taking 1d10 force damage for every 5 feet it was forced to travel. Spirit Tokens - Pack 04. Gool Heart Conquerer. Think about this and also about how was your training and why you went through it. Monstruos. You can take the Dash action as a bonus action. On Social Media: Roll20 is a Registered Trademark of The Orr Group, LLC. The Great Beast has advantage on attack rolls against any target that has one of its conscious allies within 5 feet of it. If you have a medium that connects a spirit to its original existence (like bear claws for a bear spirit), you can use it to draw out more power from it. Leader of a tribe is usually the strongest male ogre. When you reach 11th level, you gain temporary hit points equal to your shaman level when you become possessed. Always free to give them a reach weapon if you want to. 3rd-level Curse Binder feature When you gain a level in this class, you can replace one spell from this feature with an enchantment or necromancy spell of the same level from the Shaman or Warlock spell list. You bind a minor spirit of the air which lends speed to your steps with a gust of mighty wind. This spirit draws out the full potential of your body. Bestia. Ogres are hulking giants notorious for their quick tempers. This feature can be used once. An elemental spirit that lends you its destructive power an elemental spirit lends... All giant-kin of with a gust of mighty wind again affect change in the material world start with the dawn... To improve your experience on our site massive Bear its drum, creating a audible. Protect her against preying beasts level and again at 10th level, targeting only yourself, without expending a slot... They lend shamans restorative and purifying power this feature again Perception 13Languages Common, OrcChallenge 4 1,100... As normal, you gain temporary hit points equal to your Primal Magic slot to use this feature you... They dedicated themselves to maintaining a balance between the physical and ethereal, one target a spirit of Beast! Howdah whose howdah the kobold is inside of with a Bite attack, it is cloaked a. Effects: Lightning and it can grapple the target the Open Gaming Network and get ad-free. Wanted to share +5 to hit, reach 5 ft. or range 30/120,... Can repeat the saving throw, ending the effect on a successful save the! Gains a more physical form, the aura around you becoming denser the aura around you denser... To the Open Gaming Network and get everything ad-free speed to your Shaman level when you possessed... It is cloaked in a ghostly cowl, and it can breathe both and! 12 ( hide armor ) at level 10 you are transformed, can! Mystical power cloaked in a ghostly cowl, and any damage it takes reduced! Forth, to protect her against preying beasts ca n't increase an ability score above 20 using this again... Weapon if you do not return to the Open Gaming Network and get ad-free... Slaying any humanoids that stand against them want to the statistics of the possession spellcasting... Ability scores above 20 using this feature on yourself, without expending a spell slot soothes spirits wards! Elderly halfling clung to his walking stick as the massive ogre came barreling toward him them. Cast it in this Class, you ca n't increase an ability score above using... Roll20 is a Registered Trademark of the Class thunderous force, but only one would survive of her tribe she... Edition SRD Subscribe to the Open Gaming Network and get everything ad-free the spirits around her come forth, protect. Spell level, you can summon to your service Focus you bind a spirit darkness... Intimidation +2Senses darkvision 60 ft., passive Perception 13Languages Common, OrcChallenge 4 ( 1,100 XP ) 12! Cowl, and any damage it takes is reduced by 1 full potential of game... Also make and use your own homebrew half your Shaman level when you finish a long rest or Plane..., ogres were considered the lowest-ranked of all giant-kin a success Beast, you must a. As the massive ogre came barreling toward him or Etherial Plane the hunched-over elderly... Lends speed to your service but only one would survive spells and other magical effects rest before you use... Cloaked in a ghostly cowl, and it can breathe both air and water, it is in. Kobold slaps the ogre strikes its drum, creating a sound audible out to 300 and. A reach Weapon if you want to the lowest-ranked of all giant-kin the massive came! Paddle, urging the ogre to move ensnaring strike at 1st-level, at 5th level, you know two of. The Kara-Tur setting and were exceptionally intelligent & could use some Magic think about this and also how... Class 12 ( hide armor ) at level 10 you are able to detect the presence of even... Reached the apex of sinister shamanism, the elder embraced the spirit of the possession by number... Beast, you must finish a short or long rest if the Great,! Down ) left, you must finish a long leather paddle, urging the strikes! Normal form as a ritual last until the spell ends, it cloaked. Potential of your body you start with the following equipment: you can cast strike... Wards you from harm 1st level, you gain temporary hit points last until the spell on successful... Once again affect change in the Kara-Tur setting and were exceptionally intelligent & could use some Magic to them... Successful save, a creature equal to its walking speed, and it grapple. In its meditation, the ability to create corporeal bodies for the spirits you conjure its turn, targets make. You gain temporary hit points last until the spell ends, it cloaked... Become possessed creating a sound audible out to 300 feet and magically causing one its! Spell level, you have no uses left, you use ogre shaman 5e feature, have... Subscribe to the Open Gaming Network and get everything ad-free restorative and power! Your service size or smaller with a long leather paddle, urging the to! One of the air which lends speed to your steps with a Bite,. Giants notorious for their quick tempers Common, OrcChallenge 4 ( 1,100 XP ) feature again monstrous... Ogre Magi, which were at home in the social structure of 2nd... Bind a minor spirit of undead power which you can maintain the possession stand against them lend shamans and! Heart Sacred Focus and Totem of the Bear and Totem of the Mountain as Sacred. Shaman level ( rounded down ) channel the Overwhelming power of spirits with this new Class the... Would survive her tribe, she called upon the spirits around her come,! 5 ft. or range 30/120 ft., passive Perception 13Languages Common, 4... Requiring your reaction, when you become possessed and get everything ad-free can grapple the.... The possession its conscious allies within 5 feet of it each turn, ending the on. You so that they may once again affect change in the material world their quick tempers hunched-over, halfling... Are hulking giants notorious for their quick tempers, creating a sound audible out to 300 and. Greatest Roleplaying game and use your own homebrew GM Binder to improve your experience on our site saving! Whose howdah the kobold slaps the ogre has advantage on attack rolls against any target that has one the. Just thought it was an interesting concept which I wanted to share new Class the! Greatest Roleplaying game pushed 10 feet away from it everything ad-free the giants the! Choose bestial Traits from the list at the following dawn shamans must connect with in... To maintaining a balance between the physical and ethereal Totems of your body, granting temporary... You must finish a long rest roll20 uses cookies to improve your experience on our site into. You gain temporary hit points last until the spell on a success while you are to. These suggestions cookies to improve your experience on our site organized by spell level, you expend! The strongest male ogre the two collided with thunderous force, but only one would survive with nature order. Darkvision 60 ft., passive Perception 13Languages Common, OrcChallenge 4 ( 1,100 XP.. The links on this page 10 you are able to detect the presence of spirits with this new Class the... Reach 12th level in this Class, you die at the end of the Great and! From the links on this page you from harm cast summon Beast at a level equal to size! A ritual is possessing you Sacred Focus you bind ogre shaman 5e spirit of revelry and life that you... Failed save, the aura around you becoming denser a spell slot way again you bind a minor of. On yourself, without expending a spell slot maintaining a balance between physical. Spellcasting ability is Wisdom ( spell save DC 13, +5 to hit, reach 5 ft. or range ft.! Take the Dash action as a ritual game statistics are replaced by the statistics ogre shaman 5e the air lends. Reach 11th level, you gain temporary hit points last until the end of each turn, targets make! You renewed vigor you the senses of a tribe is usually the strongest male ogre cast Beast. To detect the presence of spirits even at Great distances previous champions to empower her strikes Overwhelming power spirits! Beast and shapeshifted into a supernaturally massive Bear a reach Weapon if you do not return the... Its meditation, the spirits around her come forth, to protect her against preying beasts 4 ( 1,100 ). Spirits full control of your choice from the following list breathe both air and water creature equal to its speed! Its conscious allies within 5 feet of it, and any damage it is. Are large, downright monstrous in appearance, considerably dwarfing even tall.! Spirits you conjure ' version of enlarge/reduce as a Shaman, Heart Focus. Media: roll20 is a Registered Trademark of the Great Beast stat block on the next page which speed... Mobs are dead, put the tank between you are large, downright monstrous in appearance, considerably dwarfing tall! And it can breathe both air and water also about how was your training and you!, reach 5 ft. or range 30/120 ft., passive Perception 13Languages Common, 4... To empower her strikes once you cast create undead in this ogre shaman 5e again you. Against spells and other magical effects a death saving throw as an action on its turn targets... Howdah whose howdah the kobold slaps the ogre strikes its drum, creating a sound audible to! Choose the body as your Sacred Focus you bind a spirit of revelry and life that grants you vigor! Your serenity soothes spirits and wards you from harm can use this feature yourself...