You will find the flower growing in the area where the Owlbears were (or still are if you didn't kill them). You will unlock the Bird of Prey trophy for completing the hunt. Go to the storeroom next door where you will notice that the back door has been recently used. Were you not paying attention, Kesten? 157. Start making your way up the western side of the map. When you reach the next cavern, you will see a trap in the centre of the room and you will be attacked by three Primal Giant Spiders. Cast Delay Poison (Communal) because there are spiders. You have five choices. If you explore the tunnel, you will find more minor loot in a crate and a Taldan Warrior's Dog Tag under a rock at the end. We have done a lot of fixes, including the chest near Star Rattle and the final puzzle in The Secrets of Creation quest. If you can get a couple of good rounds from Ekun and the initiative rolls are kind, this fight is quite manageable. Outside the tent is an Old Gnome whom you can speak to. The shaman will run off leaving you to deal with a horde of hostile goblins: Commando Commander x2, Sneakwhack, Horsereaper, Sentry x3, Roc Eye x2, Sly Eye x5. Head east from your capital. Take Nok-Nok with you. Go back to kingdom management. Question him about his family - but don't have him executed as a spy - and agree to help him. If you were to use magic, it requires Heal. When you cross the Crooked River, head south (note that you cannot go further east into Varnhold at this time). Next to the river is a Token of the Dryad. Finally, search the desk for Maestro Janush's Key. Head back down and start making your way back towards the bridge. When you kill these, two Yellow Dweomerwyverns will appear in the area. Naturally, you are left to put it down. When your other party members catch up, crowd control is essential - Cloudkill will take out the trash and Stinking Cloud should disable everything else nicely if the Shaman isn't already dead. The remainder flee leaving you to take care of the Owlbear. When the spiders are taken care of, you can deal with the two traps and the Redcap Trickster. Afterwards, something horrible will happen to the servant who complained of feeling ill: he will transform explosively into a. Make your way to the Hunting Grounds (which hopefully you made safe) and go east to find the location of the party (it's marked on your map). Let him invite whoever and the Hunting Lodge will be added to your map. Head back through the Hidden Creephole and start making your way south and west. However you can return to Hunting Lodge at any time and finish the hunt. When you go to leave, Nok-Nok will ask to join your party. If you attempt and fail the Dexterity check, you can advance with a successful hidden. En tout cas, vous encourez une amende forfaitaire allant de 68 450 . If you're nice, you can win them over. If you go through these fog patches, you will be whisked elsewhere and at this point, you are unable to control it and may end up lost and frustrated. If he is with you Tristian, as usual, will urge mercy. Move squishier characters into the previous cave and have one character advance into the cave to trigger an assault from four Primal Giant Spiders and a Quickspider close to the northeast entrance. The number of people infected by the mysterious blight continues to grow. Basically, you have three choices as to what to do with Tsanna: It seems to me that merely being evil is no crime and that no crime has been carried out. There is a chest with a Wand of Lightning Bolt on the right of the cave and another chest with some minor loot close to the exit. On your way back west, stop off at Bridge Over the Gudrin River if you strongarmed Tigni in the Goblin Fort. Return to the Hunting Lodge and report back to Jamel Visser who will declare you the winner. A chest contains minor loot and you will find a Taldan Warrior's Dog Tag under a rock. However, their research suggests that it's not a curse but rather someone deliberately attacking your barony. Select the following options: This will lead to Nok-Nok winning the duel, eliminating the king as an enemy and gaining his crown, Stubborn Head. This update fixes the issue and the affected saves. If you don't kill them now, you will have to deal with them a little later, so you might as well. Don't go through yet, but there's no reason why you can't deal with the group of goblins guarding it who become hostile as you approach. If you prefer to return to your capital, skip ahead. The Womb of Lamashtu will be found upriver, east of Lake Silverstep so start heading in that direction. Head south along the path and when you get to the bridge, you will find Tigni's hidden stash of coins in the grass to the left. When Sharel delivers an item, he asks that you visit him in Tatzlford. . At the end, you will find the so-called Goblin Prince who is wearing the pearls on his head. Nok-Nok will run ahead and taunt the king ("shatshanks drench breeches" - an insult to cherish). There is a puzzle in the ruins to obtain a secret treasure. Pathfinder: Kingmaker is an honest recreation of that ancient dream, but it's also about what comes out after, how you deal with the difficulties that arise once you settle down and start. After that, unlock a container (DC25) which contains the unique Kneesplitter heavy pick. Travel to Silvershire and speak to Mim. Buff up and head up the path. The purple owlbear is protected by Mirror Image. Continue until you find a container with some minor loot on your left and buff up. Inside the guide: Walkthough for the main . Go through and you will emerge in a cave with three other exits (the one you just used is one-way). There's still a bit of clearing up to be done in the city. Instruct Kesten as to what is to be done with her. The Pathfinder: Kingmaker guide includes a full walkthrough of the game's main campaign, including various side quests, companion quests and strategies. Otherwise, don't trust Kesten's instincts. This is your guide for the best possible ending to Pathfinder: Kingmaker and details the key choices you should make in each chapter to achieve it. Head west further into the camp. After killing it, search among the rocks to the east for a Torag's Pendant. Controlled Fireball) to take out the swarms. Back on the world map, bring up kingdom management and build Mim's Jewelry Shop. Killing it will aggro the rest of the nearby creatures - two Quickbears, a Black Dweomerowlbear and another Quickhydra. Ask him about the relic he mentioned and he will talk at length about a hammer named Obliteration, initiating his artisan quest. The Poacher's Hideout is between Thorn Ford and Old Mesa. Barbarians, eh? Assign your General to this. Search its remains for a Shard of Knight's Bracers (8/10). Make your way to Lake Silverstep Village. . Speak to Ekundayo. If you speak to Elina, you will see that she is growing close to Ekun so maybe you don't want to let Ntavi "steal" him after all. You will receive this event about a week after Kimo delivers his first item. Below and to the left of the wyverns remains is a third trap (DC20). 73 dark rock slim . Don't bother questioning Dumra behind the bar because you don't get anything useful out of her. You will witness a ritual taking place at a Shrine of Lamashtu. When they're dead, you can grab some minor loot including a Ring of Protection +1 from their remains along with the Monster Casserole recipe. Before he dies, he will mention a place called the Womb of Lamashtu. Search a rock just beneath it for a Taldan Warrior's Dog Tag. Head north into the camp proper where you will come upon a group of non-hostile goblins who have been drinking jagwart. The goblin here is a merchant. Pick your way southwest through the huts and you will come across another group of drunken goblins. There is also a seemingly endless stream of wolves which are the work of a Bandit Conjurer who should be terminated with extreme prejudice. When all the enemies are taken care of, grab some minor loot from the chest and go through the portal marked "The Twisted Passage". Select the "Troubling events" option and exhaust his conversation options and he will give you the Magical Lantern which will allow you to navigate the magical fog. Backtrack to the previous cave and take the northeast passage. The Greater Primal Owlbear drops Bracers of Armor +5. If you have two places that you can teleport between (I built Mage Towers in Tuskdale and Silvershire), you can click on the location where you are and opt to teleport. After you've killed it you can find a Token of the Dryad in the undergrowth. If you search the carts nearby, you will find a locked (DC21) crate containing a Shock Dagger +1. Loot a hidden cache nearby for some gold and gems. When they're dead, clear the two traps from in front of the totem and speak to the prisoners to free them. Backtrack to the previous fork and take the other path. I quite enjoyed that: "The barony's citizens praise their baron and fully support him" and "The people are gradually losing faith in their baron". 20 days-or-so before the deadline, Octavia and Regongar will seek you out in your throne room and tell you that an agent from the Technic League is in the tavern. Select "Your knowledge and skills are unusual" and you will able to employ her as an advisor. Interact with the dais and place the Mysterious Bird on there. You'll want Displacement to go toe-to-toe with this creature, because its attacks are extremely damaging. Hover your mouse over the hourglass pause UI while in a map. These are the days: Moonday (date you're looking for) Toilday. Sod off, Ntavi, he needs a proper name! If you do ask Elina for a bottle of wine, say that it's for Ntavi and you will receive Cheap Wine. Regardless of your choices and successes and failures, you will end up in the Secluded Lodge. You can speak to the people who stay behind. You can also sell all the junk (or Masterwork weapons) you picked up at the Goblin Fort. While you're fighting these, you'll probably aggro the next group of enemies as well, including two Alchemists. Return to the sick old man. Explore the nature of good and evil, learn the true cost of power, and rise as . If you go south from here, you will be able to go behind the first hydra pen. The primary objective of the hunt is collecting heads of three monsters. Drop down the ledge at the bottom of the cave and make your way west to the cave entrance. Engage the lantern and head to the northeast corner of the map where you will find four Doomspiders. None of these are very powerful, so take the opportunity to drop a Stinking Cloud near the portal. If you had the Sweet Teeth weed the Narlmarches, you should have an emerald necklace. However, after you've beaten her up, she will surrender, allowing you to question her. The fate of your advisors in this battle depends on your actions at the Goblin Fort: If Jhod made a heroic last stand, he will have some heroic last words. Choose whichever option you want. Like all good cowards, he brings his mates along, in this case four Nightmare Skeleton Soldiers who come from all sides. Some guards will helpfully absorb a few blows from it. If you don't want to make this complicated for yourself, simply attack her. You may want to steal the Professor's Hat from whomever is wearing it, since you'll need to pass a few skill checks in the subsequent conversations. You can investigate the various conversation options - none useful - but in the end you should agree to accompany him. Search among the rocks at the bottom of the area for a Taldan Warrior's Dog Tag. Speak to the Dryad who will tell you tell that Kimo is too predictable. Further west are more Technic League goons: a Rogue, Archer, Fighter and Cleric. After you kill the Owlbear that emerges, Urkhed is pretty ungrateful, all things considered. Kill time until then - I annexed North Narlmarches. To the north is a gate to an inner compound. Search a crate near a rock outcrop for a pair of Bracers of Armor +4. Note: Optional areas not included here - they. There are various containers with minor loot and a crate with a uniquely named shortsword, Dogslicer +1. Further west, you will start to see traps. Otherwise, give him the berries to close off the errand. The Hamadryad has 210HP and fast healing, together with the usual fey DR 10/cold iron and is more or less immune to most elemental damage. Continue and you will see Nightmare Skeleton Soldiers attacking the barbarian warriors (who, to be fair, stand up for themselves just fine). Climb the hillock to the south of him and search the undergrowth for the Taldan Horseshoe (4/5). You will soon come upon the Goblin Fort. Finally, he tells you that there is a goblin village somewhere in the Kamelands and hands you Kesten's Letter which adds the Shrine of Lamashtu to your world map. You will find another Taldan Warrior's Dog Tag in a rock. Continue further south for another horde battle: Commando Commander, Sneak x 2, Roc Eye x 4, Dogcutter x 3, Soldier x2, Alchemist Master, Alchemist Expert. Cross over to the other side of the bridge and you will see that the road is blocked by bandits who are extorting passers-by. When the event is solved, head to the Tranquil River Bend and you will see the Fey Glade location appear on your map. It is huge and contains over 400 changes! This update fixes the issue and the affected saves. You will find Lidika in the bottom left corner of the village down by the water. Continue north to the town centre where you will fight two Owlbears, a Ferocious Wyvern, a Yellow Dweomerwyvern and a Yellow Dweomermanticore. Refusal does your conscience good, I'm sure, but you'll lose Irlene as an artisan. As you approach Kesten's camp, four random monsters (Ferocious Owlbear, Ferocious Wyvern, Primal Manticore) will burst out of freed prisoners and militiamen. This leads to a location with a very tough enemy, the Enlarged Owlbear-like Treant. How things progress depend on how previous events played out: I don't like this: persuading the refugee girl to go home is good, but persuading the peasants on the road to go home is bad. Continue southeast down the path. Pathfinders! Unlock the door to the north and you will see Janush making his escape. Afterwards, you will see another brief vision with the Guardian of the Bloom. When it's dead, your main team will rejoin them and you will be attacked by a Primal Manticore and a Primal Hydra. 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