1, and Druids can't shift until lv. Source: www.pinterest.com. They grant characters abilities that others lack, giving them an edge in the right situation. Recent Changes | ACK-SRD New Pages These powerful abilities are a crucial component to crafting Builds, as . Prerequisites: Wild shape class feature, Knowledge (planes) 5 ranks. Inspect more flip eooks related to Pathfinder Roleplaying Game Advanced Run Guide ( PDFDrive ) of jazlernebu. Specifically, it would be nice to be capable of casting Summon Nature's Ally while in the air and out of reach of an enemy. | d20HeroSRD | Cepheus SRD "These attacks are based on your base attack bonus, modified by your Strength or Dexterity as appropriate, and use your Strength modifier for determining damage bonuses." Darkvision or low-light vision racial trait, Gain +2 on damage and attack rolls when you have concealment vs. foe, While concealed, miss chance increases by 10%, Ricochet your shots off of a wall or other solid terrain, Base attack bonus +5, natural weapon racial trait, tengu, Increase beak attack damage to 1d6; deal 1 bleed damage with a critical hit, Gain temporary hp and +1 bonus on Constitution-based checks and saves when drinking the blood of a specific humanoid subtype, Blood Drinker, base attack bonus +6, dhampir, Gain +2 bonus on damage rollls and a +1 bonus on Strength-based skill checks when you drain 4 or more points of Constitution, Use Blood Drinker feat on a dead creature of the appropriate subtype, Use your Blood Drinker feat on another humanoid subtype or on monstrous humanoids, Gain bonuses as a barbarian's rage when an ally is reduced to negative hit points or is killed, Inflict nonlethal damage with bludgeoning weapons, Change your rogue talent spell-like abilities with study, Gain temporary hp equal to your Constitution bonus when you kill or knock unconscious an opponent with a melee attack, Natural weapons and unarmed strikes deal 1d6 cold damage; deal 1 point of cold damage to creatures attacking with natural weapons and unarmed strikes, Deal 1d6 cold damage with items thrown by rock throwing, Targeted creature within 10 feet must make a Fortitude saving throw or take 1d6 cold damage, Redirect a spell that had no effect on initial target, Grant ally's weapon the bane quality against a branded opponent, Add class level to army's Morale checks in place of your Charisma modifier, Craft (alchemy) 1 rank, Profession (brewer) 1 rank, dwarf, Gain a +2 bonus on Craft (alchemy) and Profession (brewer) checks; gain +1 DC to crafted ingested poisons, Create an elixir that allows another to use a bloodline power, Grant opponent bonus to hit you, but opponent's attack provokes attacks of opportunity, When you use Broken Wing Gambit, nearby allies can attempt a ranged attack against the attacker, Take a -2 penalty on a melee attack and Inimidate an opponent with a successful attack, Deal an extra 1d4 fire damage with you attack with fire, Spell with the acid or fire descriptor deals extra damage the next round, Gain +2 racial bonus on saving throws against diseases and ingested poison; +2 bonus on Survival checks to find food for yourself, With a successful evasion you may move half your speed, Gain a racial bonus to Bluff, Disguise, and Sleight of Hand with unusued spell-like abilities, No penalties for improvised melee weapons, Add mythic tier to damage with improvised weapons, Increase dodge bonus by 2 when fightingg defensively or using total defense, Allies gain a luck bonus when you fight defensively or use the total defense action, Once per day make a single melee attack while taking the total defense action, Once per day, take no penalty on an attack roll when fighting defensively or making an attack of opportunity while taking the total defense action, Gain a bonus to Reflex saving throws equal to ½ dodge bonus to AC from fighting defensively or taking the total defense action, Aasimar, animal companion, familiar, or mount class feature, Animal companion, familiar, or mount gainst the celestial template, Challenge class feature, character level 7th, Declare a new challenge target as an immediate action, Gain 3 serpent-fire ki points for chakras, Chakra Initiate, ability to awaken heart chakra, Gain 4 serpent-fire ki points for chakras, attempt one save to maintain chakras, and gain lingering benefits, Chakra Adept, ability to awaken crown chakra, Gain 5 serpent-fire ki for chakras, can spend more ki to gain two chakra benefits, Defeat a foe in single combat; have the Champion of a God, Champion of the People, Competition Chamption, or Gladiator background, Gain +1 attack bonus and +1 dodge bonus to AC against a single foe, Gain a +2 bonus on damage rolls against chaotic, good, evil, and lawful creatures, Use an affirmation to treat yourself as neither chaotic or evil, gain a +2 bonus on damage against lawful and good creatures, Use an affirmation to remove a single condition or harmful effect, gain a +2 bonus on damage against evil creatures, Use an affirmation to bestow a single condition or harmful effect, gain a +2 bonus on damage against good creatures, Use an affirmation to treat yourself as neither good or lawful, gain a +2 bonus on damage against chaotic and evil creatures, Blessings class feature, channel energy class feature, Bestow a blessing on an ally when you channel energy, Channel energy 3d6, proficiency with shield, Enhance your shield and the shields of allies adjacent to you, Spend channel energy to affect a single target and, Channel Force, aasimar, channel energy 4d6, Affect creatures in a 60-foot line or a 30-foot cone-shaped burst with Channel Force, Channel Force, Improved Channel Force, aasimar, channel energy 6d6, Affect all creatures in a 30-foot-radius burst with Improved Channel Force, Ability to cast one force spell, channel energy class feature, Spend channel energy to deal extra force damage with weapon attacks, Inquisitor levels count as cleric levels for channeling damage, Channel Smite, divine caster level 5th, channel negative energy class feature, demon lord patron deity, Treat 1s on damage as 2s against good living creatures, Gain a bonus on attacks based on power of channel, Can exchange channel positive energy to create pool of damage dice, May use Wisdom modifier for attack rolls with favored weapon, Apply Wisdom bonus instead of Strength or Dexterity bonus on favored weapon damage, You can see through fog, mist, and clouds without penalty, ignoring cover or concealment bonuses, +4 bonus on concentration checks for casting defensively, Don't make concentration checks for violent movement, gain a +2 bonus on all other concentration checks, Gain an additional +2 dodge bonus and expend mythic power to reduce penalties, Flank an opponent if at least two allies are adjacent to it, Aid another as a move action with two adjacent allies, +2 bonus on dirty trick attempts, no attack of opportunity, Gain a bonus on dirty tricks based on mythic tier, May perform a dirty trick in place of one of your melee attacks, +2 bonus on disarm attempts, no attack of opportunity, May attack opponent you attempted to disarm with your second weapon, Attempt a disarm on a successful critical hit, Disarmed weapons are knocked away from your enemy, Gain a bonus on disarms based on mythic tier, Gain a +2 bonus on feint checks made while wielding a weapon that deals fire damage, Upon successful feint, you may force opponent to accept an object, Feint lets you move your speed without provoking attacks of opportunity, Successful feint causes your starting square to not count as threatened, +2 bonus on reposition attempts, no attack of opportunity, Enemies you reposition provoke attacks of opportunity, Gain a bonus on repositions based on mythic tier, May reposition in place of one of your melee attacks, Attempt a reposition attack on a successful critical hit, +2 bonus on steal attempts, no attack of opportunity, Enemies don't notice theft until after combat, Gain a bonus on steals based on mythic tier, May steal in place of one of your melee attacks, Str 15, Cleave, Improved Trip, Weapon Focus (greataxe), base attack bonus +11, Attempt a trip combat maneuver against each opponent in reach with a two-handed weapon, If tripped, you can attempt a trip against that foe, Gain a bonus on trips based on mythic tier, Throw opponent into adjacent square with a trip attack, Throw opponent into occupied square as a bull rush, Spend a swift action to bull rush opponent, move it, then knock it prone, Treat a quarterstaff as if it had the trip weapon special feature, Your CMD against trips is increased based on tier and those who trip you and fail provoke an attack of opportunity from you, Use a quarterstaff to make a trip attempt against all adjacent enemies, Attempt a trip attack on a successful critical hit, Int 13, Combat Expertise, ability to acquire an animal companion, You and your companion creature flank regardless of position, Attempt to knock a target off balance with a successful melee attack, Exchange later attacks to reroll missed first attack, Take a 5 penalty on later attacks to reroll missed attack. Wis 18, knowledge (nature) 18 ranks, Wild Shape (Huge) class feature. Legal Information/Open Game License. I've considered the Shifter, but everything I've read and heard has indicated they're not quite good enough as a class. 16 str for accuracy so you're useful when shifted. However, since my level is not very high atm I've only been able to turn into a wolf - my defense stats and evasion is kind of horrible and my main char tends to die a lot (for example by taking 3 15-18 dmg-hits from a couple of . At lvl 9. | OGN Articles feral hunter with planer wildshape and planer focus as feats casting frostbite on itself and full attacking as an octopus can dish out ungodly amounts of damage. A variant of the Dark theme, with stronger color contrast. In pathfinder wild shape works like a polymorph spell, and polymorph spells in pathfinder are broken and not in a good way. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. If you are playing a campaign which doesn't take place mostly in If you have Soaring Shape, also add the phoenix form to your wild shape list. Source Core Rulebook pg. | Into The Unknown The Human favored class bonus is garbage. Archived post. As the title asks, I'm looking for guidance on a really solid wild shape focused build. You keep the AC bonus from the armor if it has the Wild property. Cookie Notice Every level at which you gain a Druid feat, select one of the following feats. At 2nd level and every even-numbered level, you gain a druid class feat. Monster Codex Monstrosity Shape Feat 16. | 5th Edition SRD Lay on hands or touch of corruption class feature, May use lay on hands or touch of corruption upon successful Unarmed Strike, Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +4, Deflect additional attacks, and expend mythic power to deflect rays, Use snatched thrown weapons as immediate attack melee weapons, Use a domain power through unarmed strike, Gain +2 bonus against sleep, paralysis, and stun effects, and can ignore difficult terrain, Gain bonus on unarmed attacks, and you can cause opponents to be shaken, Defensive training AC increases to +6 against giants, You can trip a giant of any size. New Pages | Recent Changes | Privacy Policy. The armor is effectively gone when you wild shape. | Forge Engine SRD Prerequisites: Wild shape class feature, druid level 8th. | Basic Fantasy SRD. It does cost two feats (Spell Focus (Conjuration) probably won't see much use from her), but its likely to be worth both of them. Skill feats have the skill trait. Style Feats The glittering hoard of a terrifying dragon. You lose the armor's max Dex bonus and armor check penalty. | Starjammer SRD | Everyday Heroes SRD Skill Feats 2nd At 2nd level and every 2 levels thereafter, you gain a skill feat. 9 attacks each doing about 20-30 damage at level 12 (if they hit). Your feat might grant you some or all of the forms from a given polymorph spell. The original alternate theme for the Archives of Nethys. Starting at level 3 means she could take SF (C) at level 1, AS at level 3, and skip the two levels of SF (C) being a dead feat. Feats represent special tricks or abilities a character has acquired through training, luck, or as a quirk of his birth. Mythic Adventures Legal Information/Open Game License. Dragon wild shape is a feat that lets you wild shape into a Small or Medium dragon. Critical Feats Pathfinder Roleplaying Game Ultimate Combat. Scan this QR code to download the app now. | Warrior, Rogue, Mage SRD Obviously the Druid comes to mind first, but the campaign we'll be in starts at lv. | Cairn SRD At this point she should have 1 Focus Point (none taken from Ranger . While some feats specifically interact with a PC's race or class, most are available to anyone who meets the prerequisites. Stare Feats | Gods and Monsters SRD While some feats specifically interact with a PC's race or class, most can be taken by anyone who meets the prerequisites. | 13th Age SRD Share Patrol Roleplaying Game Advanced Race Guide . Performance Feats gains a climb speed equal to the assumed form's climb speed but not more than 30 ft. gains a fly speed equal to the assumed form's fly speed but not more than 30 ft. | 5th Edition SRD Ultimate Campaign Compared to standard wild shape options, dragon wild shape gives much more abilities. Benefit: When you use wild shape to take the form of an animal, you can expend an additional daily use of your wild shape class feature to add the celestial template or fiendish template to your animal form. Your wild shapes are mighty and muscular. Untyped Feats, Dispel magic target takes a 2 penalty on saves, Add +2 to the DC for all saving throws against selected special attack, Use a single revelation more times each day, Carry a curse or have the Cursed Birth background, Target a creature with a hex a second time that day if it made its save the first time, Smite evil class feature, base attack bonus +5, Trade smite evil damage for bonus on combat maneuver checks, Failed grapples against you cause attacker to fall prone, Pick up items with your tongue, perform steal or disarm combat maneuvers, or make melee touch attacks, +2 bonus on saving throws against effects with the air or electricity descriptors and effects that deal electricity damage; ignore the first 30 feet of falling damage, +2 bonus on saving throws against effects with the air or electricity descriptors and effects that deal electricity damage; gain supernatural fly speed equal to base speed (good maneuverability), Channel energy can heal or harm outsiders, Channeled energy effects creatures with the alignment you choose, not just the subtype, +2 bonus on level checks to overcome spell resistance, Opponent must spend 1 extra manifestation point to defend itself, No levels in a class with grit class feature, Gain limited amount of grit and access to gunslinger deeds, Gain 2 extra grit points per day, and maximum grit increases by 2, Spend 1 grit point to recover powder or ammunition from your person, Gain a minor pool of inspiration for use with, Expend inspiration to gain a limited version of studied combat, Int 13, Studied Combatant, base attack bonus +8, Studied strike grants a +4 bonus on attack rolls and damage rolls, Gain a minor pool of panache to use with a 1st-level swashbuckler deed of your choice. Sell at the Open Gaming Store! Advanced Race Guide Human: Fantastic for any build, and you might consider the alternate human traits which give you +2 to two ability scores if you want to use Wild Shape and don't need an extra feat. This gives her the Wild order but does not actually grant Wild Shape (yet). See the Mammoth for instance : Stomp. | Everyday Heroes SRD New Pages For more information, please see our That all being the case, if I can't get to shifting till lv. | FateCoreSRD Scribe Scroll is always a good feat for Druids and Clerics. | 2d20SRD | PF2 SRD Plus, this will work well later in Wild Shape. | d20PFSRD Check out our other SRD sites! 14 Fighting Initiate. Class Features are generally passive benefits that characters gain based on their Class but can also sometimes be active Skills that you can use in combat. Pet had 41 AC, +27 attack modifier, 26-33 dmg per attack. Feats in Pathfinder are the critical part of your build, there are lots of feats and first you need to have in mind with type of . Pathfinder Roleplaying Game: Ultimate Magic, Latest Pathfinder products in the Open Gaming Store, Week 43: Playable Ancestries: Headless (PF1e), Week 18: Master Class: Cantripothurge (PF1e). Strength can't be used in wild shape (mostly) for attack rolls and damage. Pathfinder Gamemastery Guide [P2] - Logan Bonner 2020-03-10 Whether you are a new Game Master or experienced storyteller, you can always find new ways to hone your craft. Shop the Open Gaming Store! The Savage Species (Feb. 2003) description of feats with the type monstrous says. | Here Be Monsters Make additional attack if opponent is knocked out. New comments cannot be posted and votes cannot be cast. Light theme with purplish hues and a simpler font. Prerequisites Wild Shape. Benefit: When you use wild shape to take the form of an animal, you can expend an additional daily use of your wild shape class feature to add the celestial template or fiendish template to your animal form. This spell also allows you to. Your Character Hit: (4d10 + 7) bludgeoning damage. It's indeed a good choice with the high damage dice of beasts. The default theme for the Archives of Nethys, forged on the fires of CSS3. | Heroes and Monsters SRD Core Rulebook (Not administered by or affiliated with Paizo Publishing in any way). For info, news, resources, and anything else about the Pathfinder TTRPG! So, I've just finished Act I and am around 16 hours into the game. The correct order, depending on the leniency of the DM, would be to wild shape FIRST and then shift to get the bestial appearance and its bonuses so you're looking at 2 bonus actions in the order. | d20 Anime SRD Ultimate Combat Benefit: When you use wild shape to take the form of an animal, you can expend an additional daily use of your wild shape class feature to add the celestial template or fiendish template to your animal form. Some feats require strength to take them. The classic look for the Archives of Nethys. Shop the Open Gaming Store! Prerequisites: Wild shape class feature, druid level 8th. Two questions. and our Traveller SRD Aberration Wild Shape. An alternative feel, based on the Rulebooks. Wild Shape (Feral Champion) is one of many Class Features available in Pathfinder: Wrath of the Righteous. Prerequisite: Wild shape class feature, Knowledge (planes) 5 ranks. Amateur Swashbuckler or panache class feature; Amateur Swashbuckler or panache class feature, Amateur Swashbuckler or panache class feature; base attack bonus +3, Attack with a light or one-handed piercing weapon's pommel and knock down foes, Gain +2 melee attack against dwarves and gnomes, Gain +2 bonus on saving throws against effects with the evil descriptor and to stabilize; undead or evil creatures take 1 damage when you take bleed or blood drain damage, Take a -2 penalty on Disguise and Stealth but gain benefits, Angelic Blood, aasimar, character level 10th, Angelic Blood, Angelic Flesh, Angel Wings, aasimar, character level 11th, Gain 2 wing attacks that deal 1d4 slashing damage, You can shrug off spells that don't work on animals, Halve the damage to perform trip or bull rush, Sacrifice a spell to gain deflection bonus to AC, Add 1/2 your mythic tier to the bonus granted by, +1 damage and weapons are considered magic, Arcane strike lasts 1 minute, and expend mythic power to grant magic weapon special abilities, Gain the benefits of Arcane Strike while bloodraging, Arcane Strike, base attack bonus +11, ability to cast, Those damaged by your Arcane Strike take a penalty on saves against spells and spell-like abilities, Cast a 0-level spell 3 times per day as a spell-like ability, Slain and brought back from the dead; Left to Die or Cursed Birth background, Do not die until your negative hp is equal to or greater than 4 + your Con score, No penalties on attack rolls while wearing light armor, Reduce your arcane spell failure chance by 10%, Gain the benefits of this feat without taking a swift action, No penalties on attack rolls while wearing medium armor, Reduce your arcane spell failure chance by 20%, No penalties on attack rolls while wearing heavy armor, Aspect manifests itself in new and powerful ways, Double natural healing rate in a selected terrain type, Gain +2 dodge bonus to AC in selected terrain type, Attuned to the Wild, Guardian of the Wild, elf, Gain +4 bonus on Perception checks made in the surprise round of combat in a selected terrain type; gain blindsense 30 feet during surprise round, Gain a +2 bonus on caster level checks, concentration checks, Knowledge (arcana), and Spellcraft checks in selected terrain type, Gain +2 bonus on saves against aversions to objects, sounds, and materials appropriate to your vampire type, Gain a +2 to AC against flanking opponents, Grant adjacent ally +2 to AC against flanking opponents, Treat as one size smaller when squeezing; Gain +5 competence bonus to Escape Artist checks, Once per day, gain the use of a combat feat you don't possess for 1 minute, Let out a cry that grants allies a +1 bonus on attack rolls and +4 bonus on saves against fear, Cast a healing spell on an ally after being hit by an AoO; have the Battle, Chaplain, or Healed background, Reduce DC of concentration check when receiving damage while casting a spell, Animal companion or mount class feature, character level 7th, half-orc or orc, Treat your effective druid level as if it were two levels higher for a specific creature, Wis 13, alignment must be within one step of your deity's, Gain the use of a 1st-level cleric domain ability, Once per day, force an opponent to reroll a successful melee attack with a -4 penalty, Base attack bonus +7, ability to cast 2nd-level bloodrager spells, bloodrage class feature, Expend a bloodrager spell slot while bloodraging to add force damage to your charge attack, Mesmerist level 5th, painful stare class feature, Base attack bonus +11, ability to cast divine spells, alignment must be within one step of your deity's, Your attacks are considered to have the alignments you share with your deity, Expend mythic power to ignore concealment miss chance, Gain a +1 bonus on attack rolls against enemies within dim light or darkness, Ignore miss chance for less than total concealment, Total concealment is considered normal concealment. 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That lets you Wild shape ( yet ) Wild property s max Dex bonus and armor check.. ) class feature for the Archives of Nethys, forged on the fires of CSS3 opponent is knocked.. Focused build x27 ; s max Dex bonus and armor check penalty quite good enough as a.!