# Spells: This is the most spells per level that a character sutvives the process of alteration. He knows how to use messengers and signals, is familiar with militaly terminology, and under- stands the mechanics of movinga large number of men. dd. At 7th level,Racial Reuuirements 1 that they suffer damage as large crea- tures.Humanoid tlnd Monstrous Chartlcter aa. . Mongrelmen combine the worst features of many speA player character hobgoblinis a rare individual indeed, since cies, including humans, orcs, gnolls, ogres, bugbears, andassociationwith "weaklings" and "inferiors" is taken as a sign more questionable heritages. [3], Cliff Ramshaw reviewed Player's Option: Skills & Powers for Arcane magazine, rating it a 9 out of 10 overall. The charac-ter's Fmess xore may be up to 5 points higher than his ter's fitmess score may be up to 5 points higherthan hisHealth subability score. Characters can even have additional ability scores such as Stamina, Muscle, Balance and others. . MethodsIand three. . Further,mal abilities.The restrictions with their point values follow: these items must not exceed one set of armor, one Limited armor (5/10/15): A fighter with this restriction shield, four weapons (magical arrows and bolts dont count), and four other objects.s limited in his selection of armor. if any a b i l i or subability score reaches zero, faerie can be haughty, disdainingcontact with their cousinsthe elf dies. This allows a dwarven character to have more than a 4 point difference in the Dexteritysubabilities.Chapter 3Brewing (5): +2 to the Brewing proficiency score. whenexposed to bright sunlight or Other Infravision, 60' Saving Throw Bonuseslight sources do not impair them. Either way, this item can be the Enslaved: The character was a slave or indentured ser- cause of a long-term relationship between the charactervant. However, they are comfortableCharacter point cost: 40 around rivers and small lakes. Spells & Magic is 192 pages in length, which is split into an introduction, eight chapters and four appendices. . .21 .61Lnapter 3: Racial Requirements .22 Multiclassedand ..,.63 Dual-classedCharacters. Leon sets up his character's Constitution subabilities like this: Missile Adjustment: This modifier is applied to the d20 I Shccombat roll whenever a character attacks with a missileweapon, such as firing arrows or hurling a spear. He can't spend more than 2 characterreceives a +2 bonusto all surprise checks.m. zerai is usually strongly loyal to his race, even if he is Natural attacks describe any natural attacks the character can make without any weap- completely out of contact 3ns. creature which they have directly observed damaging Forest movement (10): The ability to pass without woodlands. Lizard men have long, dangerous Goblins are small humanoids standing about four feet claws and thick, powerfultails upto four feet in lepgth. weapon of the player's choice.+.. .LFitness bonus (10): +1 bonus to the character'sfitness Fitnessbonus (10): +1 bonus to the character's fitnesssubability score, due to his hardy heritage. WebPlayer's Option Rulebooks present an alternative approach to D&D Characters. nine body has a human torso where the lion's neck andAnd when one takes up the life of an adventurer, he's usu- head would be. Merely passing within 10' of a concealed door allows the character a one-in-six chance (a 1 on If the player wishes to create his own 1d6) to notice it. I think they were actually testing out some of the concepts to the then-in-the-horizon 3rd edition, and it shows. Githzerai appear iatural defenses, it may use the better value as its AC. .43Ogre, Orc, satyr, Swanmay, Soldier, Spy Thri-kreen, Wemic ., . PdKienCieS: Fitness serves as the base number for 24 +2(+7)3 1wo such proticienciesas Endurance. The character must wet his entire body (a water skin full will do) three times per day, or lose 2 points of Constitution per missed bath. Intelligence8 Wisdom 8 Charisma 4d6 Charisma 8 Leon rolls the number of dice he assigned to each ability Leon wants to create a cleric, who should be wise but and recordsthe results:also capable of defending himself well in combat. good at solving riddles and puzzles, and would be talented System Shock: This is the percentage chance (on a at using deductive, logical thinking. .. .. Level Attacks/Round Fighters have 15 character points to spend on 1-6 1/round Each of the abilities below cost 5 to 10 char 7-12 3/2 rounds 13+ 2/round ts.Any unspent points can be used to acquire pon proficiencies or saved for use durinUse the table below to determinethe rate at which theysdvance in levels.II 5 75,000 Id12 for hit points (10): Instead of rolling a 10-sided 150,000 dice to determine initial hit points and how many new hit 17 300.000 points the fighter receives at each level, a 12-sideddice is rolled instead.I' 750,000 I2,700,000 9+24 2,250,000 ~JOOOOOO 9+27 Building (5): The knowledge to construd heavy war machines, siege engines, and siege towers. Cold resistance (5): +1 bonus on saving throws vs. f i i l i t i a tomized half-orc character, he can pick cold- and icebased attacks, as the elf's body is less sus- and choose from the list of orc abilities listed below. Sample opportuni- acter's force of will is challenged, such as when he isties to call for Stamina checks include a character holding a offered a bribe, is interrogated, or is blackmailed. . Followers (5/10): By purchasingthis skill, a fighter can gain followers as described in the player's Handbook if he establishes a stronghold and is at least 9th level. Most hill dwarves are lawfulgood, but player characters can be of any alignment own customized dwarven character, he can pick and choose from the list of dwarven abilities listed below. . It might be a case of mistaken The character managed to escape, perhaps just barely.identity, or the character could have been framed for a Without a home to return to, the character becomes ancrime. SuggestedNWPs: Any appropriate to the char- 7 Fled a digster acter's previous profession. Infravision: The character pos-sesses infravision (the ability to see inthe dark) to a range of 60 feetIkeen can actuallv, lea.p 50 feet forward Racial Ahitity &ore Adjustmentsor 20 feet in the air, but they do not -After selec 3 race, modify the character's ability scores as shown below.gain this ability until they reach 3rdlevel.h. . Pages 188-192 are an index to the book. Usingthe PLAYER'OS PTIONsystem, all Prime Requisite: Strength Allowed Races: AIImembers of the warrior group:- Have the ability to select any weapon and wear any Fighters are experts with weapons, and they are often type of armor available in the campaign. . . Warrior classes include the fighter, Ability Requirements:Strength 9paladin, and ranger. The concept of ability checks was intro-duced in the player's Handbook. If 15 100%the roll is equal to or less than the listed chance, the wizard 20 1OO%Jcan learn the spell. ,usclebonus (10): +1 bonusto the character's Musde Detect new construction in stonework, 1-2 on 1d6. ciency usually costs from 2 to 5 points. A player character bug- sequences and risks first, and then carefullyplan their attackbear is an extremely unusual representative of his specieswho must struggle to control a vicious temperament and Giffnatural inclination to bully those weaker than himself. The race's multi-class op- ASrOtad&sRboandtalsl Abilities Savingmrow mnusestions are limited to fighter/thief. If a player prise checks, or a -6 if the bullywug attacks with a leaphas a specific character race from an unusual campaign from a place of concealmentworld that hewishes to use, DMs can simply skip the selec- f. Amphibious: The character is at home in either watertion of Racial Abiliiies and take the character race with all its or air environments. They are chaoticity can meld into stc 3s a priest of the same level. Lycan- in a particular weapon. Dwarvesare small and have defen-sive tactics against these large foes.Racial Requirementsbe taken slowly and enjoyed; never rushabout to accomplish things; there isplenty of time for all activities. Custom-craft your next PC, selecting the profession, skills, and abilities you want! Play- tries to strike an ogre. Adventuring skills such as the character stole the item-whether the PC actually did.blind-fightingor spellcraft also might be learned. Only 5 points can be retained for tween. There is more information about this in chapter four. Physical fitness is divided into four health and six skill-related components. These pages hold the keys to humans who spot secret doors as easily as do elves, thieves who sense illusions, half-ogre sword masters, and a multitude of other unique characters. The player has an additional 7d6 to divide among those scores. Suggested NWPs:child. Each class ability usually costs 10 character points. Sug- haps he was rippedfrom his home world or plane becausegested NWPs: Juggling, jumping, musical instrument, he unknowingly triggered a portal. And all without upsetting the tried and tested balance of the AD&D stats system. As a result they also tend to be stronger. There are new rules covering critical hits, tactical options, and combat maneuvers such as shield walls, disarms, and more! ance subability score. Ifwar machines and siege engines such as ballistae, cata- such an act is committed by the paladin under duresspults, rams, bores, and siege towers. In addition, humans can spend the points to choose from the following abilities. which is a mea- surement of a character's ability to resist diseases and other hardships, and Fitness, which indicates overall physi- cal condition and the character's ability to endure punish- ment. This ability lasts one hour for every leveltemperamental and emotional elves. If a flat percentage score ap-pears next to this ability, use this scoreinstead; for example, a satyr's abilities orc 115/17 ="7 8/18 3/16 3/16 5/1411include c(90%), which means that asatyr hasthis abilitywith a 90% successchance.d. This is a standard humanhave ruddy complexions, dark hair, and dark eyes. WebDungeon Master Option: High-Level Campaigns by Skip Williams. fill an important niche in the ecology of the woodlands, car- ingfor small plants and animalsthat other races sometimes The standard gnomish subraces are deep, rock, and for- overlook. WebPlayers Option: Skills & Powers 2154, Advanced Dungeons & Dragons, TSR, AD&D, Softcover $20 or best offer I'm not an expert grader, so it's up to you to judge by the photos. The possibilities are endless. -1 Strength, -1 Charisma j. It is likely such a character will carry a how a 1st-level rogue gained his abilities. s . tremely chaotic, but it is not without its own laws and MV is the creatures normal movement rate while unencumbered. Free shipping for many products! . ignored and Leon's fighter has struck the ogre. Second, the player assigns the base score to one of the subability scores; Leon assigns his roll of 13 to his character's Strength/Stamina score. The life to keep himself fit, racial abilities are summed up on the chart below. Tsr 02163 Player's Option Spells & Magic. .87 . Halflings get along with Most stouts are lawful good,though players can choosethe others races, includinghumans, and they can be found any alignment for their characters.in practicallyany civilization. This is especially valuable to spell- Languages: Sylvan elves begin with their own dialect, in casters.addition to elf, centaur, pixie, dryad, treant, and brownie. Therefore, a giff con- powers, benefits, and hindrances. .. . Even a bitter enemy can fascinate theinto a swan form at will. Most mountaindwarves are lawful good, but player* No attack bonus applies, the character receives only the characters can be any alignment Languages: Mountain dwarves can begin with their own defensive benefits. Cec-of curiosity. savages and marauders of the worst sort. These are not the minotaurs of the DRAGONLANCgaEm" eHobgoblin setting, but instead standard rninotaurs as described in the MONSTROMUASNUAMLost are cursed humans, or the off- Hobgoblinsare stocky humanoidswith hairy hides of dark spring of minotaurs and humans. Perhaps the playerbe useful in evadingcapture. The life of soldierinrz has become the onk occupation in 41Chapter 3 I giff society, and bands of giff Racial Abilitiesand Restrictions hire out their services toil1 Naturally, each of the unique races described in this section have their own special causes. Theytall, with long arms, bandy legs, and harsh mannerisms. 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