Distributed worldwide by Wizards of the Coast, Inc., and regional distributors. Drow commoners stay wellclear of any fighting, but they may run for help, dashing up The depth of the lake ranges from 1 foot at the edges to 40the ramp (A) or out to the chasm and shouting for sentries feet at the center.from nearby levels. She is cruel, twisted, and con- Faern have earned her the enmity of Dumathoin, Kelemvor, sumed by thoughts of vengeance against Lolth and every and Jergal, while securing her alliances with Malar, Hoar, other deity and mortal being who has wronged her. Within thethreat to the characters. positions in 5 rounds. I would round up some Doors: The doors in the crypts are stone. HOUSE MORCANE ENTRANCE (EL VARIABLE) Once the center of power for House Morcanethe family of Dorinas forbiddance spell (see above) is in effect when the Lolth-worshiping drow who ruled Szith Morcane until re- characters attempt to enter this level. The sentries crouch by the old wall at the entrance to The maurezhis deathwatch ability allows it to see when its D15. Treasure: In addition to their standard gear, each arcane The Inverted Tower is designed so that the archmage can trainguard carries one of the guardposts two wands, a wand of web four apprentices at a time, but it has been some time since(20 charges), or a wand of dispel magic (10 charges), while on Solom Nedrazak has had that many students in his tutelage.duty here. Kiaransalee descended into madness long ago, but she retains her twisted cunning and prefers to solve problems herself Dogma: Death comes to all, and cruel vengeance will be rather than trust someone else to execute her plans. Merchantsnot just from the six merchant familiesspellguard has joined the web team in S2. A pile of cin- section of the temple. Localsuspect the rumored Underdark connection there. 2002 Fun Fact: Early playtests of City of the Spider Queen led to characters wheeling barrows full of +1 rapiers out of the dungeons and back to town. (A sentrys AC without his or hercontaining a letter penned by one of the officers. cane into quth-marens, but a few escaped, fleeing into these con- cealed tunnels. Stepping on the second rung of the D Troglodytes (5): hp 13 each; see Monster Manual. Once every long rest, you can transform into a giant spider. The PCs may be asked to stop the raids bynew leaders, the drow of Szith Morcane have begun making some higher authority (such as Randal Morn or some Harperraids on the surface, primarily on the lands of Daggerdale, higher-up), or they may be lured to investigate for more per-almost directly above the drow outpost. They reap the benefits of enslaving the players to ignore the common drow (who really arentweaker humanoids to do their hard labor, and they do not worth their time) and concentrate on beating the infinitelyhesitate to lash out at these creatures, knowing that no more dangerous and malicious noble drow elsewhere in thegoblin or orc dares raise a hand to defend itself for fear of complex. Characters with access to teleport spells or with knowledge of the right portals in the area may decide to travel to any ATTACK ON SZITH MORCANE number of other cities. After the first assault is driven back, or at the first display of Trap: The archway leading from the entrance into the In-serious power on the part of the invaders, the goblins flee back totheir boltholes in the side caves, yammering in terror. 2002 Wizards of the Coast, Inc. Made in the U.S.A. Visit our website at www.wizards.com/forgottenrealmsTable of ContentsContentsIntroduction 3 Magical Transport 46 Conclusion 114 Preparation 3 Trekking Through the Further Adventures 114 Adventure Background 3 46 Adventure Outline 4 Deep Wastes 46 Appendix 1: Monsters and Magic 115 Character Hooks 4 Deep Wastes Features 46 Running the Adventure 4 Random Encounters 49 Abyssal Ghoul 115 Faerzress and the Underdark 5 Starting Out 49 Sidebar: Kiaransalee 5 Naga Crawls 50 Demon, Blood Fiend 116 Keeping Track of Time 5 Lake of Shadows 50 Resting and Re-equipping 6 Lower Caverns 52 Demon, Maurezhi (Tanarri) 117 Playing the Villains Smart 7 Upper Caverns 53 Triggers 7 On the Lake 54 Drider Vampire 118 Iraes Responses 8 Shrine of the Claw 56 Cast of Characters 9 Across the Lake of Shadows 57 Sidebar: Spiderkind 119 Wailing Cliff 57 Sidebar: Fighting in the Air 59 Golem, Spiderstone 120 The Middle Stretch 60 Yrthak Cavern 61 Jade Spider 121 Vournoths Mire 63 Last Leg Orb Wraith 122 Quth-Maren 123 Wraith Spider 123 Arachnoid Creature (Template) 124Part 1: Spinning the Web 10 Half-Dragon, FaernianAdventure Start 10 (Template) 126Dordrien Crypts 11 Keening Spirit (Template) 126Dordrien Crypts Features 11 Revenant (Template) 127Sidebar: The Lords of Silveraith (Template) 127Dordrien 11 Part 3: Maerimydra 64 New Special Items 128Surface Level 12 The Burning City 64 New Magic Items 129Crypt Level 15 Sidebar: Maerimydra and theUnderdark Level 18 Drow of Cormanthor 65 Appendix 2: Creature Statistics 131Szith Morcane 20 Sidebar: Weave Disruptions 68 Part 1: Spinning the Web 131Szith Morcane Features 20 Sites in Maerimydra 69 Dordrien Crypts 131Retaliation 20 Sidebar: Politics in Sidebar: Drow Traits 132Sidebar: Intruder Alert! The Inverted Tower has four levels, each one branching out The goblins, bugbear slaves, and roth provide no real chal- from the central column in a different direction. Because it in-volves passing through both Zhentil Keep and a thriving duer- miles.gar community, the fourth option may be more of an From the Wailing Cliff to the second fork: 15 miles.adventure than the heroes are looking for at the moment. Creatures: Dorina Tsarran, daughter of Irae Tsarran and If they come against you in Szith Morcane in irresistiblecurrent ruler of Szith Morcane, spends most of her time in this strength, slay as many as you can. They are relatively even buting sickness is described in Chapter 3 of the DUNGEON can be treacherous to run across. Faerzress, the magical emanationtunnels, the characters eventually make their way to the common throughout the Underdark, scrambles teleportationruins of Maerimydra. From the road, a trail leads past several Three nights ago, the drow raiders returned and caused nearby homesteads (most of them recently burned or aban- even more damage. Lots of high level monsters that do not have a match in the 5e monsters manual. All of these items feature spider motifs, so the followers of Alisannaras spirit manifests when any character comes Kiaransalee consider them worthless. Finally, an invisibility a Fire Trap: CR 5; 5-ft. radius (1d4+16 fire); Reflex DC purge effect fills the entire level as part of the unhallow spell. Like this book? Box 707 Belgium +32-70-23-32-77 Renton WA 98057-0707 (Questions?) This is an enchant- ment (mind-affecting) effect subject to spell resistance. If he can Who killed you? Dorina Tsarran, her- this room now has a new resident from House Tsarran. A female drow corpse with the broken gate, assume that there is a 50% chance that lies on the altar, staring vacantly toward the ceiling, a hand any character passing through happens to touch it and set off crossbow bolt still protruding upright from its neck. A counter with cupboards lines the south wall. corpses line most of the walls of this large room. cently. dra, one of Iraes important lieutenants.Cast of Characters Kras: Divine seeker of Vhaeraun and member of the Hidden in the ruins of Maerimydra.The following significant characters are found in this adven-ture. A Weave user who tries to dispel the permanent image for the Day of Great Vengeance. They gain no spells. soever despoils my tomb will be de- The hall between this cavern voured by demons seven days hence! and D8 is hewn stone. She wears black studded leather armor that seems to blend into the dark- ness around her, and she moves with incredible quiet (another property of her armor). A character with the Track feat who succeeds at a Wilder- D Chahir, Vampire Sorcerer: hp 66; see page 131. ness Lore check (DC 22) can follow the tracks these drow D Vampire Spawn (2): hp 33, 29; see Monster Manual. She wears a simple black tunic and black breeches, with no boots or belt. Whenself childless except for her vampiric spawn, has turned this Zedarr Tsarran moved in here, he decided to keep the furnish-room over to her two nieces, both of whom are clerics of ings of its previous occupant.Kiaransalee. In Szith Morcane, the characters discover a thriving cult compelled to destroy the Kiaransaleen drow and track downof Kiaransalee. The ewer is worth 230 gp, and its own use.each of the four cups is worth 30 gp. Zedarr leaps into any combat with atime in the nearby Deep Wastes by fierce joy, looking for opportunities to use hisorder of her aunt, so she missed the Sunder feat on enemies weapons if he cantchance to match her sisters pillaging sneak attack his foes. to protect herself against two of their lower-level (4th-level or below) spells. Her unholy experiments provoked her husband to curse and banish her, Alignment: Chaotic evil and she fled into hiding with a cadre of undead servitors. The slope at the top of the tunnel is too steep to sealed off, these spiders have all become meals for the Hugewalk up or down, so a successful Climb check (DC 0) is needed spiders in D18 and the driders in D20.to traverse it. D Szith Morcane Officer (1): hp 67; see page 135. The trek can be divided into seven segments, each oneending at either an encounter area or a fork in the path. Scott Fischer, Rebecca Guay, Vinc Locke, Raven Mimura, Christopher Shy, Ben Templesmith, Sam Wood[1] On the adventure, Lolth has gone silent and has stopped granting spells to her clerics. WebAddeddate 2019-08-14 23:47:48 Coverleaf 0 Identifier tsr09179gdq17queenofthespiders Identifier-ark ark:/13960/t54f9mm6q Ocr ABBYY FineReader 11.0 (Extended OCR) Ran CotSQ During 3.0 to 3.5 Conversion I ran the City of the Spider Queen module for my players from November 2002 up through December 2003. Like the if you must, and bring Zedarr with you, but as for the restimage in the permanent illusion, Dorina is a gaunt drow vam- they are to stand and die for the glory of the White Banshee.pire with deep black skin and yellowish-white hair. A well-hidden hole beneath one of the copper the croaking of ravens. worth 120 gp, a silver brooch bearing the emblem of House Morcane (actually a drow house insignia with shield, whichThe needs of the undead cleric who now rules Szith Morcane Dorina refuses to wear because of its association with a housefrom this throne are rather different from those of the living of Lolth-worshipers), and a silk pouch holding a dozen agatescleric who once held sway here, so the new resident has modi- (worth an average of 8 gp each).fied the room to her benefit. Level progression in 5e is quite fast between level 11-16, so my party will actually reach 20th level by the end of this, even though the module is designed for level 10-18. She has a map of the Deep Wastes are sure to come across it. The magic Irae studies would raise a of the Daggerdale setting.vengeful legion of revenants in full possession of their facul-ties, but slaved to her will. Now the buildings stand An unspeakably vile stench, combining the worst elementsvacant, infested with spiders and coated in dust. rest of the outpost, it has remained almost completely unaf- fected both by the decline of drow in the region since Shadow- D Goblin Slaves (30): hp 3 each; see Monster Manual. I'm running City of the Spider Queen, a 3rd Ed adventure, but in 5th Ed. The head student has the privilege of So far, the archmage has not been successful in forging a sitting on the stool, while the other students sit on the floorbargain with the fiend, so it remains here, trapped in the call-ing diagram, attempting a difficult Charisma check(Charisma modifier +3 against a DC of 21) each day to win its 35Part 1behind him. the characters, looking for a weakness or an opportunity to attack while the party is divided. This fact sug-Maerimydra gests that there may be a surface connection somewhere in the Moonsea region, though no record exists of its location.The most direct route from Szith Morcane to Maerimydra isalong the tunnel leading out from the Commoners level (S19).This route is not by any means the easiest, since it involves a 45Part 2(Even the most phenomenal Knowledge check result cant segments are as follows, with alternate incorrect routesreveal that the drow purchased the dwarven slaves from given parenthetically.duergar in the Underdark near Zhentil Keep. 1d4 Wis/2d6 Wis; Fortitude DC 15 negates; Search DC 25; Before initiating an attack, the cleric prepares by casting en- Disable Device DC 20.durance and air walk on himself and the two barbarians,magic circle against law on Skred, magic circle against good on N2. Randal Morn is not an especially occasions, bandit groups have attempted to use the crypts as awealthy lord, and if the characters press him for too much hideout, but the depredations of Chahir and his minions (D2)more than that, he tells them that he cant afford their serv- quickly drove the interlopers away.ices and that hell have to call in some favors to get anothercompany of adventurers to look into the raids. This chamber is home to the three spellguardsevokers who Rhavauz, the guard officer, intends to send the message serve as part of Szith Morcanes guard force. (Area Device DC 33.S1 is an exception to this rule.) The spellguards share the same spell repertoire, but into a spartan military outpost. Where did you come from? They take 1d4the preferred method of moving about within the Tower is to rounds to gather all their gear and join a fight in progress.fly (or, in a pinch, levitate). Graves are hollowed out from the walls of this The narrow space between caverns 8 and 9 restricts the graves cave, and some jumbles of bone are visible within. Again, refer to the descrip- strength. Since Irae is already heavily indebted to various demonicpowers and does not wish to incur additional obligations, she Jhorganni: Drider cleric of Kiaransalee in Castle Maerimy-does not do this more than once. This team moves directly from S4 to theClimb check (DC 35). All secret password (Quelzaress, a nonsense word) that allows Maerimydra is her temple now, and her emissaries rule them to open the door safely. Read the following should the characters enter any of them: Bazaar 27Part 1 Dust swirls into the air and clings to the spiderwebs that D Black Puddings (2): hp 113, 107; see Monster Manual. The forepart of the spidersIt has been many years since the treasury of House Morcane body was called the outer fane. WebVirtual Play Weekends. Its a good idea to keep Kiaransalee (Demigod) Lady of the Dead, the Revenancer, the Vengeful Banshee, Besides this annual macabre celebration, clerics of Kiaransalee observe minor devotions every month. Lots of FR specific stuff that doesn't have any equivalent in behind it. Once she locates thefier +12). in a deadly trap does amuse the drow, however, so they have Alerted Tactics: If they have already detected the ap- trapped one of the cell doors (see below).proaching characters, the sentries remain here to watch forthe intruders. It has 50% concealment within its nest. This is the "blurry", "insubstantial" wall from the read-aloud text The Claw: A half-fiend kuo-toa cleric/assassin who rules the Encounter Numbering kuo-toa in the Lake of Shadows. undone. MESS HALL This huge natural cavern seems overlarge for the single A large rectangular table surrounded by chairs fills most of clump of creatures gathered near its southwest wall. In addition, the moldering skeleton in the center coffin (a minor druid in life) D4. flayer, who simply cant resist a good fight against surface- worlders. These are also apparently empty, except for a thick coating of dust. giants and kuo-toas of the Lake of Shadows. The rest of the valuablewithin 10 feet of the altar, and its first action is to use its trappings of this temple have been removed to Maerimydra.keening. The Tsarran drow, not knowing about this hiding D10. TROGLODYTE RAIDING BAND (EL 14) The ceiling here is only about 8 feet above the floor. Any character who fails the the inhabitants, two of the saving throw is hedged out and quth-marens flee the room im- takes damage: 3d6 points of mediately, moving at top speed damage for a chaotic good, chaotic out of the room through oppo- neutral, lawful evil, or neutral evil site doors. Echoes within the chasm and the sound of rushing climbing. acters must halt the onslaught of an army of undead created Each midnight, the priestesses in as a campsite for more than one group of travelers, bandits, or grave robbers. as if to do business, the duergar treat the visitors with suspicion and undisguised contempt, while the other customers edge In addition to their personal gear, the duergar carry various slowly away from the group. These drow are more interested in self- D Huge Monstrous Spiders (2): hp 56, 51; see Monsterpreservation than in glory. There is a material-plane wall that passes through U24 (the green dotted line on the map). Kurgoths army still besieges Castle Maerimydra. She plans to raise an army of revenants to unleash on the surface world. If they comply with her requests,Search DC 32; Disable Device DC 32. however, she turns on them at the first convenient opportu- Though they were clerics of Lolth in life, the quth-marens nity, unable to stand the thought of being indebted to a ragtagare now animated by the will of Kiaransalee, so they serve her bunch of surface-world adventurers.clerics. Eachhaste, then tries to trap the party in a web. must to convince them to set it free. own rooms. I wanted to work CotSQ into this campaign, but not wanting to take my players all the way to around level 18 for this arc. members, a roper and three ochre jellies, remain in the cultsEach residence now houses 2d6 Tiny monstrous spiders and meeting place as guardians. No portion of this work may be reproduced in any form without written permission. Her limbs and digits are unnaturally long, and tufts of coarse, black hair cover her body. (Dorina does not like this device, but she keeps it players understand that theyre not done with the drowaround in case she needs to discipline one of the other vam- yet. D Cleric Scout: hp 72; see page 141. The interiors are squalid, fouled by the gobli- The rooms affected by the spell are S24, S27, S30S32, andnoid slaves living therein. One of the bunks has just a bare natural handholds and footholds, making it fairly easy to mattress; the others are covered with linen sheets and climb (Climb DC 15). Since Under his wise guidance, much of the damage done by thehumans took back control of Shadowdale, however, the drow decades-long Zhent occupation has been repaired, and theof Szith Morcane have shown little interest in the surface folk of Daggerdale have begun to prosper again. As soon as he realizes that the characters are dangerous, he drinks his potion of haste, then launches hisThe hole in the floor at D17 drops down through about 10 ice storm and begins a barrage of lightning bolt spells. The small cliff in the center of the cavern is smooth and diffi- cult to climb up or down (Climb DC 25). Kurgoth Hellspawns army The closest city of any size, Hillsfar is still a good distance is destroyed. Many draw his attention. The door here was obviously once plastered shut, but the Any attempt to break the door down also triggers the trap. Otherwise, he refuses to return. Random EncountersThe route forks twice; each time one branch leads onwardtoward Maerimydra and the other leads several miles in Each day that the characters spend journeying through thethe wrong direction before ending in a monsters lair. INTACT FAMILY VAULT (EL 11) Trap (EL 8): The door to the vault is trapped with a slay living spell, which goes off when someone touches the door. TRUE RESURRECTION DEATH OF DORINA TSARRAN Irae Tsarran views undeath and revenance as a suitable resultWhile Irae Tsarran holds no more affection for her daughter of any of her minions defeats, but she cant make a revenantthan she does for any of her minions, she entrusts Dorina with without a body close at hand. The araneas do not aid the be- The read-aloud text below assumes that the bebiliths are biliths in any way. WebSpider Transformation Prerequisite-12th level. Resources: The foundational game material about drow in Faern includes Drow of the Underdark by Ed Greenwood and Menzoberranzan by Ed Greenwood, Douglas Niles, and R.A. Salvatore. A fetid pool of slime glistens in the center of the chamber, and The spiders, though plentiful, do not pose a serious a number of amorphous shapes twitch around it. 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