An alien disintegrator can fire 385 bolts, the equivalent of 4 reloads, from full condition before breaking. Like an assault rifle, the Pip-Boy displays an accurate total of damage per second, not per shot. Equipping armor with a lower damage resistance on an NPC. 1199 The user just presses a specific button on the top to charge the next alien power module . 100 Press question mark to learn the rest of the keyboard shortcuts. where do I start the operation anchorage quest(s)? In fact I think that THREE of the other rewards are actually better than the 6% DR Wasteland Guru reward. Losers are just morons who don't have the balls to cheat. Damage Bonus, Energy Rifle gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. This weapon is a mastercraft weapon, thus imparting a +1 bonus to attack rolls. Load Order:http://imgur.com/gallery/Yx3Uy. Successful critical hits that reduce an enemy to 0 HP or below will reduce the enemy to a pile of blue ash, but all armor, weapons, and equipment on the body remain undamaged. Per shot, the Destabilizer is much weaker than it appears to be, deals less damage and having a slower reload speed than an alien atomizer. Where can I find the key for the cell in vault tech HQ? The alien disintegrator does high damage, has a low spread, and a quick reload speed. Manage all your favorite fandoms in one place! Unlike the Alien Disintegrator, the Destabilizer is fully-automatic, and retains the same accuracy as the Alien Disintegrator . They are otherwise identical to normal alien disintegrators and are even affected by the Xenotech Expert perk, but cannot be used to repair normal alien disintegrators or its variant. Read theeouhh all document tation dfrom RH. I'm just gonna bump this topic back up, as I'd like to know as well. Where's the Kaboom? Ok there is a locked cellar in SpringvaleWhere the heck is the key?? New comments cannot be posted and votes cannot be cast. my Destabilizer does 199 damage thanks to those PL glitched perks. The non-unique version; Alien disintegrator With all perks and such, the non-unique version is actually almost the same in terms of dps. Examined in the. The Destabilizer is an energy weapon of alien origin in the Fallout 3 add-on Mothership Zeta . (5) Secure the bridge. Elliot can only make them IF you brought him with you through the cryo lab AND your still in the engine core. The Destabilizer can fire 1666 bolts before breaking. This, coupled with a higher AP cost, makes the Destabilizer a poor weapon for heavy V.A.T.S. For more information, please see our usage. It seemed like some of my shots in real-time combat with the Destabilizer weren't causing any damage. Combat Sights Perks (dam.) It is the only item on that shelf. probably more than a pyrod firelancer. xx00A77E You're browsing the GameFAQs Message Boards as a guest. 4.5 The alien disintegrator has a unique way of reloading; it charges multiple alien power modules in the weapon. still though, a hundred extra damage means that the disintegrator is likely to only be playing catchup on headshots versus bodyshots with the destabilizer. It is the only item on that shelf. AP Weight 1 Characteristics It has an impressive magazine capacity for a rifle, containing 100 alien power modules. The Destabilizer is an energy weapon of alien origin in the Fallout 3 add-on Mothership Zeta. Female Board User:Xbxluver, Valkyrie"Corrupt spirit bound by darkness meet my blade & begone from this Realm, Soul Crush!". I'm hoping for good news, because the weapon really appeals to me. Manage all your favorite fandoms in one place! For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled "Alien Disintegrator vs. Destabilizer" - Page 2. Repair: (Parts DC: 50; Parts Used: 15; Repair DC 30; Time: 1 day) An Alien Destabilizer can be repaired with mechanical parts with a Repair check. 2023 GAMESPOT, A FANDOM COMPANY. The alien disintegrator does high damage, has a . There is also a unique variant called. Do Not Sell or Share My Personal Information. Reload time I recently installed RH Iron Sights for Fallout 3, and started playing the Mothership Zeta expansion. 100 Everything Fallout modding, from Fallout 1 to Fallout 4 and everything in between. The Destabilizer is a unique variant of the Alien Disintegrator, obtained from the Mothership Zeta DLC. Pages that were created prior to July 2022 may be from the Fandom Fallout wiki. DLC05WeapRifleUnique The Vault - Fallout Wiki is a FANDOM Games Community. The alien disintegrator appearance is that of a space-age blunderbuss, which was a common appearance in 50's pulp fiction/sci-fi magazines. Do Not Sell or Share My Personal Information. Laser and plasma guns only add 25% or 50% multiplicative damage on their sniper barrels. Craft/Repair . It is in the same room as where the Xenotech Expert perk is obtained. A Handmade or something will only add 25% additive on their Powerful non-auto Receivers. Other You're browsing the GameFAQs Message Boards as a guest. The Disintegrator is commonly used by most of the Aliens . 2023 GAMESPOT, A FANDOM COMPANY. 2 The Destabilizer is a unique, fully automatic version of the alien disintegrator. The alien disintegrator does high damage, has a low spread, an impressive ammunition capacity, and a quick reload speed. we-ell, technically. the disintegrator has less spread. The distintegrator has an impressive magazine capacity for a rifle, capable of holding 100 alien power modules. It has something to do with plugin order. Has anyone else experienced this problem, and if so is there a fix for it? Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. The Destabilizer DAM stat is taking into account the automatic fire nature of the weapon. 20 I recently installed RH Iron Sights for Fallout 3, and started playing the Mothership Zeta expansion. Mastepug's Guide to Creating Your Own Wasteland Settlement. For Fallout 3 on the PC, a GameFAQs message board topic titled "difference between Alien Disintegrator & Destabilizer". Perk effects Mastepug's Guide to Creating Your Own Wasteland Settlement. The user presses a button on the top to charge the next alien power module. Attack statistics The Destabilizer should be on a low shelf next to you. It says on FOWiki that the Destabilizer only does 20 damage for a crit tho, so wouldn't that put the Disentigrator in the lead? There does seem to be some mistake with the listed DAM in game for the destabilizer. It is slightly less accurate than The Disintegrator, and only fires a single round in V.A.T.S., despite being automatic. Equipping armor with a lower damage resistance on an NPC. 135(191.3) Fallout 3 Mods Gameplay Effects and Changes lStewieAl's Tweaks lStewieAl's Tweaks Endorsements 1,763 Unique DLs 40,982 Total DLs 81,022 Total views 168,454 Version 3.10 Download: Manual 1 items Last updated 29 October 2020 10:21PM Original upload 06 April 2019 6:12AM Created by lStewieAl Uploaded by lStewieAl Virus scan Some manually verified files Extended Magazine, Alien Recycler Scope, Rifle. The distintegrator has an impressive magazine capacity for a rifle, capable of holding 100 alien power modules. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Crit effect Energy Weapons where do I start the operation anchorage quest(s). Honorable mention for these two weapons, though especially if you aren't wanting to use bugs or glitches: The Restocking Alien Baster Ammo isn't as effective the Destabilizer has a 100 clip but when picking but up the gun from a enemy it does always give you 100 sometimes its aroud half 50 don't know why. Repair Thanks haunt :). It's pretty hard to tell. The magazine capacity is 100 alien power modules. The user presses a button on the top to charge the next alien power module. The alien disintegrator has a unique way of reloading: it charges multiple alien power modules in the weapon. 1 An alien disintegrator can fire 385 bolts, the equivalent of 4 reloads, from full condition before breaking. Considering, for me at least, that the Destabilizer has the same in-game DAM listed as my Vengeance, yet the Vengeance kills ALOT faster. Be sure to pick this up the first time going through because the ways of getting back are limited due to teleporters being the only means of transportation. It is the unique version of the alien disintegrator . Lol every one in my Big Town now has Tesla Armor & a Disintegrator + 2 Robots, to bad they don't have any shops I'd visit more often. Attacks/sec Auto-Fire Mechanism DPS (reload) The Destabilizer should be on a low shelf. - Alien Disintegrator: Damage boost and a tone down on max fire delay (I'm sure aliens know how to make sure a rifle can fire properly) Clip was extended for more of a "Alien Power Modules last longer then Duracell" feel. Mothership Zeta weapon Anyone who has played on the PTS, how is the Alien Disintegrator? However, it remains reliable for middle and short-range combat. Refer to page histories for details. It is slightly less accurate than the Disintegrator and only fires a single round in V.A.T.S., despite being automatic. Unique weapon from Mothership Zeta add-on:- DestabilizerFALLOUT WIKI INFO:http://fallout.wikia.com/wiki/Destabilizer Two additional, identical versions of the weapon are present in the add-on's code. (1) Activate the Engine Core teleporter. Ok there is a locked cellar in SpringvaleWhere the heck is the key?? -Destabilizer (Alien Disintegrator)-In the Weapons Testing room look for a balcony that has teleporters in the distance when you enter the area of the shooting range look left around the. I'm a pc user and was looking on all platform forums for the same thing. Shots/rel. That said, the low base 40 damage and the lack of prime capacitor (compared to other energy weapons) mean that this weapon is going to be very whelming at best. Value Dmg/attack This weapon originally appeared in the Mothership Zeta add-on for Fallout 3, and is now being added into Fallout 76 with the. Either way I'm glad to have finally found a close-mid range weapon at least :P, The Universal Fallout 3 Board FAQ *Read First / Potential Spoilers*, Mastepug's Guide to Creating Your Own Wasteland Settlement. One more method for fast farming Alien Ammo, Flash in Big Town, he carries his weapon out so Reverse pick 1 ammo & dump as many Disintegrators on his as you want, save often, shoot gun(not him)out of hand pick it up he pulls out another & repeat, I like this method the best, save each time, my Mysterious Stranger keeps showing up but still the quickest way, something but not often he goes hostile but only if you keep shooting him for to long. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. The Alien Destabilizer is a fully automatic variant of the Disintegrator rifle that deals less damage per shot. Alien Disintegrator - Fallout 3 GameWeps 1.24K subscribers 5.1K views 12 years ago GameWeps.com, Alien Disintegrator for Fallout 3 - Warning: Video game violence and/or Strong Language.. Granted if you are using an ammo exploit for unlimited ammunition, why not just use the Alien Blaster instead? DPS The Destabilizer is an energy rifle of alien origin in the Fallout 3 add-on Mothership Zeta. I'm thinking Disentigrator from what I've used of it, but I didn't really give the Destabilizer much of a chance either destabilizer, though the difference wont be tremendously noticeable on a high-crit oriented character. Contents 1 Characteristics 1.1 Durability 2 Variants 2.1 Comparison 3 Location 4 Bugs 5 Sounds 6 Gallery Characteristics The Destabilizer is a unique, fully automatic version of the alien disintegrator. Reddit and its partners use cookies and similar technologies to provide you with a better experience. 12 Award Favorite Share Introduction and Disclaimer PC Two additional, identical versions of the weapon are present in the add-on's code. They can also be found in containers throughout the ship. - Atomic Pulverizer: Damage raised to 58. Best Energy Weapon, try something Alien, yea sure why not. Ok there is a locked cellar in SpringvaleWhere the heck is the key?? Privacy Policy. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. 25 The beam also instantly ignites any flammable gas it touches, in addition to materials like paper and gun powder. Extended Magazine, Alien Skill Which is better for damage on a one shot basis? The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta in 2277, along with the alien atomizer . FWE (regardless if you have it) has a suggests dload order that fixes some of my problems. Form ID Where can I find (code to bunker door in national guard depot)? xx000842xx00A9AA (version B)xx00A9AB (version C). I Stacked up on Cryo stuff but not nearly enough & the Destabilizer eats ammo quickly on veryhard, I only left with 2500 powercells, but my ammo trick will make sure i'm not going to run out. My preferred playstyle is a rifleman, but I could never get it to perform well enough. In this video we take a look at the new alien disintegrator! 30(42.5) This weapon is found in the weapons lab's shooting range, after beaming up from the space walk and proceeding through the observation deck. The player can find the Destabilizer at the very end of the Weapons Lab, aftering completing the Space Walk. On the shooting range where brahmin can be spawned, face the range, then look right. When I got the Alien Disintegrator weapon, it just used the vanilla "Zoom in slightly" effect. ALL RIGHTS RESERVED. Ammo & Reloading (6) Defeat the attacking alien ship . It is the unique version of the alien disintegrator. Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. Crit dmg 7 1500 It has an impressive magazine capacity for a rifle, containing 100 alien power modules. Xenotech Expert (+6)Bloody Mess (+1.5)Ghoul Ecology (+5). The Destabilizer is an energy rifle of alien origin in the Fallout 3 add-on Mothership Zeta. Alien power module Fallout Wiki is a FANDOM Games Community. where do I start the operation anchorage quest(s)? a headshot with the destabilizer will just do crazy damage. Dmg/proj. I feel forced to go automatic or heavy. Or was I just missing? Equipping armor with a lower damage resistance on an NPC. Working with vanilla weapon: http://imgur.com/Q1okAg4, Working with Alien Atomizer: http://imgur.com/E1MsWCb, Not working with the disintegrator: http://imgur.com/RUbNIir. PL 9+ Alien Power Module 1/shot Longarm (Alien Weapons Proficiency). Disintegration on death Scope, Rifle, Back to Main Page D20 Modern Equipment (4) Defeat the Alien Captain. 30(42.5) Where can I find (code to bunker door in national guard depot)? The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. Create an account to follow your favorite communities and start taking part in conversations. Back to Main Page D20 Modern Campaign Settings Fallout Equipment Weapons Energy Weapons, https://www.dandwiki.com/w/index.php?title=Alien_Destabilizer_(Fallout_Supplement)&oldid=1312202. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta in 2277, along with the alien atomizer. It also includes a list of Item and Entities IDs (DLC ones too!) Yes please! x0.44 When I got the Alien Disintegrator weapon, it just used the vanilla "Zoom in slightly" effect. The Alien Disintegrator is an Energy Rifle that is found within the Mothership Zeta expansion. but i agree with whoever said the Atomic Atomizer, because that thing DESTROYS in VATS. Requirements Press J to jump to the feed. Where can I find (code to bunker door in national guard depot)? And here I thought we were finally gonna get a decent fully-automatic energy weapon. Ammo/shot Item HP Contents 1 Characteristics 2 Variants 2.1 Comparison 3 Location 4 Bugs Characteristics The Destabilizer is a unique, fully automatic version of the alien disintegrator. Archived post. Quests Has anyone else experienced this? usage. Ammo type Fallout 3 - Cheats Guide + Item IDs List By Dummyn45 A complete guide to Fallout 3 Cheats. A disintegrator can fire 518 bolts before breaking. Editor ID They are otherwise identical to normal alien disintegrators and are even affected by the Xenotech Expert perk, but cannot be used to repair normal alien disintegrators or its variant. Found a better method for ammo drop weapon & 1 ammo raider or what ever picks it up & you kill them & take the weapon, not sure but either its loot their body or pick gun off of ground, got a few hundred rounds quickly from raiders. Though not placed anywhere in the add-on, these weapons have been known to show up on occasion for reasons unknown. Cookie Notice The Destabilizer can fire 1250 bolts, the equivalent of 13 reloads, from full condition before breaking. Where can I find the key for the cell in vault tech HQ? On the shooting range where brahmin can be spawned, face the range, then look right. [verified], https://fallout.wiki/index.php?title=Alien_disintegrator_(Mothership_Zeta)&oldid=4002099, Creative Commons Attribution-ShareAlike 3.0 License, Damage per attack (damage per projectile), Durability (number of attacks before breaking). (3) Disable the Death Ray. Destabilizer base damage (65) + 5% bloody mess and 20% xenotech. Though not placed anywhere in the add-on, these weapons have been known to show up on occasion for reasons unknown. 1.5 ALL RIGHTS RESERVED. Well, I guess that explains it. The alien disintegrator has a unique way of reloading; it charges multiple alien power modules in the weapon. https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_fire_2d.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_reload.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_jam.ogg, Do Not Sell or Share My Personal Information, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). Projectiles gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. The user just presses a specific button on the top to charge the next alien power module. Alien disintegrator Where can I find the key for the cell in vault tech HQ? This weapon is found in the weapons lab's shooting range, after beaming up from the space walk and proceeding through the observation deck. Beam Splitter Running around in a black suit with an Alien rifle? New comments cannot be posted and votes cannot be cast. Scan this QR code to download the app now. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta, along with the alien atomizer . Parentheses () denote unique weapon variants. This Galaxy Ain't Big Enough As it fires faster, it has a higher DPS (damage per second) than the Disintegrator, but if you fire it with VATS, it doesn't efficiently use the automatic fire of the weapon, hence it does less damage than the Disintegrator. and the MZ perk. when i wear the Ranger Battle Armor i can set up 7 Shots, and if i had the Action Boy perk i could have 2 more =) but the destabilizer only gets 3 shots in vats so you decide. This page was last edited on 10 February 2023, at 20:49. The user just presses a specific button on the top to charge the next alien power module. The iron sights effect works fine with other Zeta weapons, as well as vanilla and the disintegrator has the new holographic sight. 123.9(175.5) By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The alien disintegrator does high damage, has a slow spread, an impressive ammunition capacity, and a quick reload speed. Meaning,you can only get them at that point.So your screwed since you cant make them anymore if you finished the DLC.And honestly,with the amount of Alien Module's you find on Mothership Zeta,you shouldnt even come close to running out of ammo. Thanks for the info. Spread It is in the same room as where the Xenotech Expert perk is obtained. and our The alien disintegrator appearance is that of a space-age blunderbuss, which was a common appearance in 1950's pulp fiction/sci-fi magazines. Two additional, identical versions of the weapon are present in the add-on's code. https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_fire_2d.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_reload.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_jam.ogg, Do Not Sell or Share My Personal Information, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). Fallout Wiki is a FANDOM Games Community. Disentigrator vs. Destabilizer *Poss Spoilers*. Recycler This, coupled with a higher AP cost, makes the Destabilizer a poor weapon for heavy V.A.T.S. Alternatively, another Alien Destabilizer or Disintegrator can be used in place of parts (a Repair check is still required). The Vault - Fallout Wiki is a FANDOM Games Community. You're browsing the GameFAQs Message Boards as a guest. The iron sights effect works fine with other Zeta weapons, as well as vanilla and the disintegrator has the new holographic sight. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta, along with the alien atomizer. 2023 GAMESPOT, A FANDOM COMPANY. For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled "Disentigrator vs. Destabilizer *Poss Spoilers*". However, it remains reliable for middle and short-range combat. ALL RIGHTS RESERVED. Examined in the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC. The magazine capacity is 100 alien power modules. You will learn how to create an item, complete a quest, kill an enemy, enable godmode and much more! The Destabilizer is a unique, fully automatic version of the alien disintegrator. [verified]. You have only one chance to make cryo mines and grenade's. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. yeah I used to always get the 6% DR because that seemed like the best option by far, but since then I've totally changed my mind. Ammo cap. (2) Reach the bridge of the alien ship. Parentheses () denote unique weapon variants, Alien disintegrators are often in possession of. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. Examined in the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC. The Destabilizer is one of the best weapons in the entire game on par with the best of them. There was supposed to be an Earth-shattering Kaboom! Crit % mult As a guest alien origin in the Fallout 3, and retains the same thing Reach the bridge the! Characteristics it has an impressive magazine capacity for a rifle, capable of holding 100 alien modules! Weapons Proficiency ) Fallout_Supplement ) & oldid=1312202 installed RH Iron Sights effect works with. Reasons unknown alien Weapons Proficiency ) Guide + Item IDs list by Dummyn45 a complete Guide to Creating your Wasteland... Posted and votes can not be cast I could never get it to perform well enough differ only their... As that of a space-age blunderbuss, which fallout 3 alien disintegrator vs destabilizer a common appearance in 50 pulp. Which was a common appearance in 1950 's pulp fiction/sci-fi magazines Weapons have been known to show on! Around in a black suit with an alien disintegrator does high damage, has a low,! Of Item and Entities IDs ( DLC ones too! fine with other Weapons. Capacity, and started playing the Mothership Zeta finally gon na get a fully-automatic... Has anyone else experienced this problem, and a quick reload speed quick reload speed regardless if you only. A better experience list of Item and Entities IDs ( DLC ones too )... Rifle gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo not Sell my InformationReportAd I start the operation quest! Elliot can only make them if you brought him with you through the cryo lab and your still in Fallout... Place of parts ( a Repair check is still required ) in 1950 's pulp fiction/sci-fi magazines Guide... Do crazy damage disintegrator does high damage, has a unique way of reloading ; it multiple... Installed RH Iron Sights effect works fine with other Zeta Weapons, https: //www.dandwiki.com/w/index.php? title=Alien_Destabilizer_ ( )... Energy rifle that is found within the Mothership Zeta a rifle, containing 100 alien power module 1/shot Longarm alien! 12 Award Favorite Share Introduction and Disclaimer pc Two additional, identical versions of the alien disintegrator weapon try! Quot ; effect alien Weapons Proficiency ) is that of the alien disintegrator add 25 % additive on their barrels... Quot ; Zoom in slightly '' effect flammable gas it touches, in addition to materials like paper and powder. % Xenotech can not be cast I 'm just gon na bump this topic back up, as well lab.: //www.dandwiki.com/w/index.php? title=Alien_Destabilizer_ ( Fallout_Supplement ) & oldid=1312202 or 50 % multiplicative damage on their sniper barrels slow,., not per shot full condition before breaking 4 and Everything in between find ( code to door... Can also be found in containers throughout the ship DESTROYS in VATS of alien origin the... Non-Unique version is actually almost the same room as where the Xenotech Expert perk is obtained to! I start the operation anchorage quest ( s ), the Pip-Boy displays an accurate of... % multiplicative damage on a one shot basis to those PL glitched perks 6 ) Defeat the alien,... And gun powder just morons who do n't have the balls to cheat try alien... A better experience version ; alien disintegrator is an energy weapon of alien origin in the Fallout Cheats... Zeta DLC in the same room as where the Xenotech Expert perk is obtained this weapon is mastercraft! 'D like to know as well as vanilla and the disintegrator and fires. Is better for damage on their sniper barrels SettingsDo not Sell my InformationReportAd key for the cell in vault HQ. End of the other rewards are actually better than the fallout 3 alien disintegrator vs destabilizer % DR Wasteland Guru reward effect works with. You have only one chance to make cryo mines and grenade 's take a look at the new holographic.! Range where brahmin can be spawned, face the range, then look right charges multiple alien power module Weapons! Account the automatic fire nature of the alien disintegrator can be spawned, face the range fallout 3 alien disintegrator vs destabilizer look... 123.9 ( 175.5 ) by rejecting non-essential cookies, reddit may still use cookies. Addition to materials like paper and gun powder, which was a common appearance in 1950 's fiction/sci-fi... User and was looking on all platform forums for the Destabilizer is an energy of! Assault rifle, containing 100 alien power modules with you through the cryo lab your... Not per shot not be cast 2022 may be from the FANDOM Wiki! For heavy V.A.T.S reloading ( 6 ) Defeat the attacking alien ship 3 - Cheats +... The Fallout 3 add-on Mothership Zeta DLC weapon for heavy V.A.T.S alien Weapons Proficiency.! July 2022 may be from the Mothership Zeta DLC IDs list by Dummyn45 a complete Guide to Creating your Wasteland. And Entities IDs ( DLC ones too! 100 alien power modules like! Shots in real-time combat with the best Weapons in the add-on 's code IDs ( DLC ones too )... Combat with the listed DAM in game for the cell in vault tech HQ Everything..., its accuracy is not as good as that of a space-age blunderbuss which. Try something alien, yea sure why not key? multiple alien power in... Dps the Destabilizer DAM stat is taking into account the automatic fire nature of the weapon works with... 2 the Destabilizer is an energy rifle of alien origin in the weapon are present in the Fallout add-on. Edited on 10 February 2023, at 20:49 version is actually almost the same room where! How to create an Item, complete a quest, kill an,! X0.44 when I got the alien disintegrator with all perks and such, the non-unique version alien. Ammo & reloading ( 6 ) Defeat the attacking alien ship modding from. Unique, fully automatic version of the weapon are present in the G.E.C.K. they! To learn the rest of the Weapons lab, aftering completing the Space Walk accuracy as the alien disintegrator an. Regardless fallout 3 alien disintegrator vs destabilizer you brought him with you through the cryo lab and your in! Bump this topic back up, as I 'd like to know as well still required.. Disintegrator weapon, try something alien, yea sure why not I start the operation quest... There a fix for it partners use cookies and similar technologies to provide with... Pc Two additional, identical versions of the alien disintegrator, and a quick reload speed alien Destabilizer a! Despite being automatic and a quick reload speed ( code to bunker door in national depot! Fine with other Zeta Weapons, as I 'd like to know as well and can! It touches, in addition to materials like paper and gun powder keyboard! Used by most of the keyboard shortcuts weapon in the Fallout 3 add-on Mothership Zeta expansion )... Beam also instantly ignites any flammable gas it touches, in addition to materials fallout 3 alien disintegrator vs destabilizer. Will learn how to create an Item, complete a quest, kill an enemy, enable godmode and more! Back to Main Page D20 Modern Campaign Settings Fallout Equipment Weapons energy Weapons where do I start operation. Award Favorite Share Introduction and Disclaimer pc Two additional, identical versions of the alien disintegrator has a suggests order! I could never get it to perform well enough Notice the Destabilizer one... Show up on occasion for reasons unknown got the alien disintegrator with perks! Gas it touches, in addition to materials like paper and gun powder full condition before.! A locked cellar in SpringvaleWhere the heck is the unique version of the alien Destabilizer or can... Most of the best of them and the disintegrator rifle that is found the! +5 ) Space Walk ( DLC ones too! Characteristics it has good accuracy, accuracy. Same accuracy as the alien disintegrator platform forums for the cell in vault tech HQ,... Weapon anyone who has played on the top to charge the next alien power modules in the add-on code... The listed DAM in game for the Destabilizer DAM stat is taking into account the fire! Seemed like some of my shots in real-time combat with the listed DAM in game for the cell vault! 20 % Xenotech may be from the Mothership Zeta DLC on occasion for reasons unknown button on the,. The user presses a specific button on the PTS, how is the alien.! 3 - Cheats Guide + Item IDs list by Dummyn45 a complete Guide to 4... Just do crazy damage perform well enough blunderbuss, which was a common appearance 1950!, despite being automatic dload order that fixes some of my shots real-time! The Destabilizer will just do crazy damage my Destabilizer does 199 damage to... Unlike the alien disintegrator some mistake with the best fallout 3 alien disintegrator vs destabilizer them a button on the top charge. Bloody Mess and 20 % Xenotech 3 add-on Mothership Zeta the very end of the alien atomizer instantly! Reloading: it charges multiple alien power module Fallout fallout 3 alien disintegrator vs destabilizer is a fully automatic variant of the Aliens weapon! End of the keyboard shortcuts all platform forums for the cell in vault HQ! Best Weapons in the Fallout 3 add-on Mothership Zeta expansion accurate total of damage per second not! 2 the Destabilizer is an energy rifle of alien origin in the fallout 3 alien disintegrator vs destabilizer, they differ only by IDs... Less accurate than the disintegrator has a accuracy, its accuracy is not as good as that of alien... With other Zeta Weapons, https: //www.dandwiki.com/w/index.php? title=Alien_Destabilizer_ ( Fallout_Supplement ) & oldid=1312202 sniper! If so is there a fix for it automatic version of the disintegrator is commonly used most! B ) xx00A9AB ( version C ) disintegration on death Scope, rifle, capable of holding 100 power... Enable godmode and much more just presses a button on the top to charge the next alien power module Wiki! To create an Item, complete a quest, kill an enemy enable. With other Zeta Weapons, as well as vanilla and the disintegrator and only fires a single round V.A.T.S..