Since then, the Flame Legion has waged a war against the other three High Legions, hoping to restore the shaman caste to power. This damage increases to 1d8 at level 10, 1d10 at level 15 and 1d12 at level 20. At level 14, you mastered the art of weaving elemental energy into weapons. While drawn, the cyan orbs and raven are replaced by a spirit raven that encompasses the staff. Focuses on this aura makes the fire elemental energy in your. All enemy creatures within 10 feet of the wearer must make a saving throw. This blocks any magical and non-magical single targeting projectiles. Physic damage from this pistol cannot be reduced. The Legendary Stances are presented here in alphabetical order. At 15th level you can use your reaction to resist damage from an attack that deals acid, cold, fire, lightning, or poison damage. Once triggered shards of light explode from the center of the trap. Using your shadow scythe, cleave foes in front of you. The bonus to attack and damage rolls increases to a +4. Size Norn are between 8 and 9 feet tall and weigh between 300 and 350 pounds. Starting at 9th level, as a reaction when a creature marked by your Deadeye's Gaze dies, you may trigger a burst of shadow energy against each creature within 5-feet of the marked creature forcing them to make a Dexterity save. Thick Hide You have resistance to Cold damage. Charr view the deities as beings to fight and strive to kill. (This could allow allies cast two spells, interact with two objects or use two action requiring abilities in one turn.). As an Elementalist, you gain the following class features. This also includes Aquan, Auran, Ignan, and Terran, which are common dialects of the water, air, fire, and earth elementals respectively. Upon the commander's death he or she reviled that the pack was the reason they were a good commander. Starting at 3rd level, you may use your wisdom modifier rather than strength or dexterity modifier when hitting and dealing damage with one of your elemental weapons. Concentration. While focused on this aura, you have a swimming speed equal to your walking speed, and you can breathe underwater. The poison damage dealt by attacks with this weapon increases to 1d12. Enemies that see you transform must make a wisdom saving throw or be frightened of you until this power ends. He soon killed his emperor and unleashed the Jade Wind on his home. The HMS Divinity was once a great seafaring vessel, but after an in counter with water genasi went poorly it became a riffle that has the power of cannon behind it. They may not be trained warriors, but their battle instincts are second to none. If we're getting a PH with a dozen or so races, a giantish race is more acceptable. Asura are a very short race that typically have slender builds with the head, hands and feet being larger than expected. Starting at 6th level, your elemental energy grants you resistance. As a bonus action, empower your sword skills so that you can attack two more times with your sword. Once a guardsman then body for the emperor, he started to deal in dark magic after being feed a lies by demons. You can have up to three Sand Shades up at once. As a reaction from being targeted by a spell that only targets you. The Claw of the Khan-Ur is an ancient artifact of a beast like race. Starting at 3rd level, non-magical terrain doesn't impede the movement speed of you and your allies that stay within 30 feet of you. You can't discern color in darkness, only shades of gray. Spell Slots. You can use your Malice to gain access to the following maneuvers in combat. Your attacks deal necrotic damage rather then their normal damage. An aura provides different options for how The worship of the spirits Snow Leopard, Raven and Wolf is also prevalent because of the assistance they gave the norn in the past on their exodus south. We make our own decisions, and we come and go as we please, nimble of mind and body. The cold damage increases by 1d6 per additional power point. As an action shoot a volley of ice arrows at a creature or object you see within 100 feet. You must have one free hand to reload a firearm. A storied race in many senses, asura are an ancient race that are said to be lacking in the self control their human descendants have. Spiral and damage nearby foes, dealing high damage. Revenant's that invoke the legendary renegade stance, often called Renegades, invoke the power of a legendary Renegade, Kalla Scorchrazor. As a bonus action you can Dash (flying) with your wings. Their graceful, swirling hand weapons and prismatic mirrors are as deceptively beautiful as they are deadly. As a bonus action, place the Facet of Elements on yourself that gives you and nearby allies within a 20 feet diameter circle a +10 to their base movement speed. Until the end of your next turn enemies within a 10 feet diameter circle have disadvantage on concentrating on spells. The following lists organize the disciplines by those specialization. Most of these relationships are equal partnerships which often (but not always) have a firm, predetermined end date. An elemental talent requires no power points. You gain the Inspiring Leader feat, even if you don't meet the prerequisite. Focusing on this aura makes a gems on you give off a much larger gleam in the sunlight, making it shin bright like a diamond. It feels a bit much for a player race Flavor and mechanics wise I would specify the number of arms more, like saying that Asurans grow another pair of arms every five levels. For 5 Life Force allies within a 10 feet circle of centered on sand shade gain a +2 to their AC. While carrying the tome, you understand the abyssal language. Darkvision Accustomed to twilight forests and the night sky, you have superior vision in dark and dim conditions. Invoke the power of the legendary dwarf King Jalis Ironhammer. As an action create a Mirage Mirror for 2 illusion points in an unoccupied space within 60 feet of your current location. down at her team shouting a heroic speech that inspires them to fight until the last breath. At 14th level, as an action you call forth an elemental servant. The poison damage dealt by attacks with this weapon increases to 1d6. All firearms require ammunition to make an attack, and due to their rare nature, ammunition may be near impossible to find or purchase. Call Pack Starting at 5th level you can use an action you summon 3 wolves in an empty space within 30 feet. ACTIONS. As a bonus action, place the Facet of Darkness on yourself that gives you and nearby allies within a 20 feet diameter circle an increases critical hit range to be 19-20. This requirement is noted with conc. after the options energy point cost. Facet of Light (1 ep per round ; conc.). You must spend that number of power points to use that option, while abiding by your power limit. Some traps require a saving throw, the DC is your spell DC when placed. Once per turn, half the damage dealt to a single target gets turned into your Life Force. Spellcasting Ability Charisma is your spellcasting ability for your spells and mirage skills you learn through your studies of illusion magic. From now on you can switch a prepared legend as a free action, and swap a prepared legend with an unprepared legend as as a bonus action. While drawn the weapon is surrounded by purple, blue and white lightning. describes the benefit you gain when you choose that aura for your elemental focus. Age Tengu reach maturity by age 3. You can't perfectly recreate him because no transformations, ranged punches, self resurrection, or unarmed being as . The biggest difference and the best way to tell a Druid and Elementalist apart is that an Elementalist will never shape change and does not care about balance. While drawn, the book on the front as well as the arm holding it and much of the shield's surface glows blue. Your base walking speed is 30 feet. An asura is almost always chaotic.Size. Double Elementalist Aura's (That way an Elementalist can specialized in one elemental type), Add Elite Specialization Weapons as Magical Items. The elemental damage type is determined by what aura you have. As an action you can over load your aura, it does one of the following affects depending on the aura you have. For 15 Life Force, make a two strike with your scythe that cuts into the soul of your target. Legends say that she protected her world from total annihilation thanks to her precognitive abilities. Asura magical technology is second to none. Whenever the Bardic Inspiration feature is used, the wielder gains advantage on attacks until the end of their turn. On a failed save, the target takes 1d10 fire damage per power point spent, and it catches on fire, taking 1d6 fire damage at the end of each of its turns until your concentration ends or until it or a creature adjacent to it extinguishes the flames with an action. Manifest a sand shade using some of your life force. Fiery Strike (1-7 pp). The next time you try to spend your action to dash, this mantra activates allowing you to dash as a bonus action. As an action, unleash a fiery arrow to ignite and knock down your enemies. If you hit a target with them, you deal slashing damage worth 1d6 + your Strength or Dexterity Modifier. Facet of Elements (1 ep per round; conc.). Giant earth spikes shoot up from the ground in a 20 foot diameter circle centered on you. The bonus to attack and damage rolls increases to a +2. For 3 Life Force, shout "You Are All Weaklings!" Ability Score Increase Your Dexterity score increase by 1. For 3 Life Force, shout "Nothing Can Save You!" Wolf represents the virtues of loyalty, ferocity, and strength in numbers and is often invoked for help in tracking the norns prey. You learn how to cast plane shift once per long rest. Six Arms. Now the wearer can activate the wings as a reaction, and their fly speed is double their walking speed. Once attuned the wearer gains advantage to all perception checks. The Quaggan spirit can ritual cast Create or Destroy Water at 1st level. Now the wearer can activate the wings as a reaction, and their fly speed is the same as their walking speed. For 3 Life Force, and at least two sand shades, your sand shades will temporarily turn into portals. The range of this weapon is 40/120 while under water, and 30/90 when not in water. When you hit a creature with a weapon attack, you can spend 1 point of Malice to put a shadow curse on the creature, bringing misfortune to your target. Instead of dropping to zero hit points while in beastmode, your beastmode will end and you will stay up with 1 HP. You lose 3 Life Force at the end of your turn. While focused on this aura, you take no fall damage. Impossible Odds (5 ep, per round). Despite the kick start of knowledge from the dream they still seem naive as there are some matters which seem beyond their comprehension. Pain Absorption (4 ep). Languages You can speak, read, and write Common and Largos. Jade Winds (7 ep). You ignite the air around a target of your choice that you can see within 20 feet dealing 8d10 fire damage on a failed constitution saving throw and half as much on a successful save. The staff has 20 charges and regains 1d6+2 expended charges daily at dawn. Elemental Focus (R: Greatsword). As a bonus action, you gain a flying speed of 60 feet, which lasts until your concentration ends. View Tabaxi Details. Families are recognized but adult charr have very little contact with their parents or offspring, but sometimes keep tabs on each other for events which could reflect back on the familys reputation. Ability Score Increase Your Wisdom score increases by 1. Natural Diplomat You can speak, read, and write two extra languages of your choice. Additionally when the wielder hits with an attack using this weapon, the target takes an additional 1d4 radiant damage. The daggers damage now has base damage of 1d6 rather then 1d4. As an action the wearer can expand the wings, giving you the affect of spell Feather Fall. The wielder gains a +1 bonus to attack and damage rolls made with this weapon. The blade's edge is a painterly design whose texture shifts and rotates. He was Asura's and partially Yasha's mentor. After attunement this item will take the shape of a orange amulet, ring or another type of wearable trinket. Fire. Once per long rest you can give this ability to ally you can see with 30 feet or have a target within 30 feet makes a Wisdom saving throw or takes a penalty equal to your proficiency modifier. Command your sand shades to explode in necrotic energy. You can have up to 3 points of Malice at any time. After attunement the caster learns how to cast Find Familiar. For 3 Daily Light you can place a Procession of Blades Trap. Sylvari awakened mid-day solve problems by attacking them head-on. If you have a silencer on your firearm you may spend 1 point of Malice to make your firearm not make any sound. You can cast misty step a number of times equal to your intelligence modifier (minimum of 1, maximum of 5) per long rest. While stowed the wings look like a the hilts of two long swords sticking out of the wears back. Reload. Your Max HP increases by 1/4 of your beasts current health. The Highly Optimised Poison Emitter, also know as HOPE infuses it's ammo with deadly poison. The blade also emits light when drawn, illuminating the area around the user in dark areas. They are extremely wary of all the races, and do not allow outsiders into their city. You have an internal reservoir of energy that can be devoted to the legends and skills you know. As a bonus action you can automatically tell if a gem has an enchantment, but not what the enchantment does and how much worth in gold the gems are. During combat you can spend a bonus action to meditate on one of the following meditations. On a hit, the target takes 1d10 piercing damage. The fire last until someone spends a bonus action to put them out, and anyone who cross the trail takes 1d4 fire damage. The mirage moves through battle like shifting sand, cloaking themselves rather than dodging attacks. After the melee attack you go unconscious. As a bonus action, channel the power of the Rite of the Great Dwarf to you and your allies next to you turning your skin into stone giving resistance to all damage type, but physic damage until the end of the next turn. Kraitkin is a krait inspired trident with multiple moving eel heads that spray green bubbles that alternates during the day and night, and small fish dart and twirl around the trident. For example, if an option says conc., 1 min., you can concentrate on its effect for up to 1 minute. A creature takes 4d6 fire damage and 4d6 bludgeoning damage on a failed save, or half as much damage on a successful one. Manifest the metals in the earth to magnetize to your shield in your hand giving you increased defenses. The wearer also gains a +1 in strength and dexterity. Asura believe in the Eternal Alchemy - the idea that all beings and magic in the world are a part or function of a greater purpose or "machine". 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