If you have an account, sign in now to post with your account. Is the VSync completely necessary? Reply. # good: [d889f594a3e86383798cf81d5b145ca290390361] small fixes Take your time and check everthing at your computer. Benchmarks It's happening with all cores in general. Go to RetroArch Settings, go to Video Settings. Privacy Policy. If you do not see this type offrame rate, check the troubleshooting thread! I will try to do this later. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Raspberry Pi 2. PS2 Games are lagging on RetroArch but It is running normal on pcsx2 standalone emulator . I'm not really a tech person, as you can tell lmao. When you connect to each other, it starts frame counting. For more information, please see our Take your time, if you want me to help test it, I can. If youre getting 60 fps without vsync, its probably using audio sync to limit the framerate, which is fine. I wasn't actually the first one to discover it, there were already a few pages on GBATemp's Retroarch 3DS thread talking about issues, I was just the first one to submit this issue on github. When you connect to each other, it starts frame counting. I tried those exact things but it is still slow as F**k on my laptop. Sep 22, 2021 @ 4:49pm It might also be useful to disable the Steam Overlay as . @twinaphex So what do we do in the mean time? and think your connection is great. Raspberry Pi 3. Some guys that are suffering from frame rate drops when turning on hosting have Ryzens. It uses the Intel HD Graphics 530 for graphics. I am not using any shaders at all. RetroArch has been updated with no change. After some researches, ppl say that this core is CPU intensive. 1 Like What else could be going on. For more information, please see our . Squashed 'deps/SPIRV-Cross/' changes from 2820ab0b51..49e4117c5f. Select-X ( or back to Quick Menu) > Back > Right once, select On-Screen Display > On-Screen Notifications The text was updated successfully, but these errors were encountered: What is this, there is no description or title? E. So if you press the button, if it gets to the emulator in time, it will display it. What I'm considering doing is starting a bounty, but I'm still on the fence. RetroArch netplay, the way it works in a nutshell, is it checks frame by frame to see if it receives an input from the opponent. I have been experiencing slow video and slow/growling sound. Get yourself Zsnes or Snes9x standalones, and try some games. This began happening sometime in between releases 1.6.0 and 1.6.3. When I had it hooked up to my 1080 monitor in my room, it plays the games fine, so Im really stumped. CFW: Luma 3DS From there, go to Settings > Input > Hotkeys. 1.6GHz is pretty low, so chances are your computer can't really run it. Used both 1.6.7 main and 9/19/17 nightly build, Video link of 1.6.7 regular: Just pull up the Emulation Station menu and select "Overclock.". Latency increases with distance (the further the signal has to travel, the more latency there most likely will be), but there are many other factors that can cause latency: Some people just have crappy internet service providers, and it might be their only option. Well, since it's fixed, I might as well close this. I updated to 1.6.4 and Gambatte was not able to run some Game Boy Color games at full speed (got around 45fps) which I found surprising. Actual behavior. It has a Intel i5 6500 clocked at 3.2GHz and 8GB of RAM. Gens Kaillera Netplay and ZSNES both add 2 input latency frames automatically. Because Plus is the one I'm using due to it having Blargg's S-SMP core (the inaccurate audio bothers me). What RA does in this case, is rewind to Frame 123, show your B button press, and continue. Loading a game takes 4-5 minutes. Edit: I'll try other versions as well, like 1.5.0, 1.3.3, etc to see what I get. In some cases, when people playing against each other are very close geographically, this is possible (as long as all latency equals to less than a frame -16.7ms, this works). [New 3DS] RetroArch Snes9x 2005/plus audio stutter and frame drops, https://www.dropbox.com/s/h1cfchavi0dosxo/DSCN9580.MOV?dl=0, https://www.dropbox.com/s/d7f3u7fieq0sta0/DSCN9581.MOV?dl=0. Its possible your TVs refresh rate is being detected wrong. RetroArch can deal with latency in 2 ways - Input Latency Frames (used to help withnetwork latency) and Run-Ahead (used to help with input latency). This gives the network 2 frames to play with as far as receiving data, but we only see a difference of 1 frame while playing. There is not many settings you can change, and seems like changing render have no effect (probably only 1 render supported). Abus comes by every 16.7ms to pick people up. We no longer have any active 3DS developers, so we would need somebody bisecting this and telling us with certainty what caused this. Issue is too old and has been closed. You can experiment with it, but 1 or 2 frames should be more than enough. 1.52 audio is too much for N3DS. Changed audio resample from sinc to CC Turning on fast-forward gives me an extra ~8fps or so, which I'm assuming means that there is indeed a CPU bottleneck. All trademarks are property of their respective owners in the US and other countries. Some graphic effects in some games can cause lag when displaying specific screens, but the game will be playable overall. Sync to Exact Content (G-Sync, Freesync) : off (not tested, might work well on supported monitors/TVs), Caveats (still worth it given the major performance boost), Saving changes Again, confer with your, Miss 3 one-timers in 5 seconds then score on the 4th. If you need to run on battery, then use the Power Options on the computer to run in High Performance mode. This is rather confusing, because, in my opinion, this accentuates the fact the N3DS was simply never meant to being able to run Blargg's S-SMP audio core, performance is affected to adversely. You signed in with another tab or window. So, the fastest an emulator can show a change on the screen is 16.7ms. c101b4c I installed devkitpro on my new PC and I'm going to see if I can attempt to implement that audio core into SNES9X 3DS and see if I can make it run well on N3DS. Retroarch is unusable for me. I found out the issue was caused by exiting Retroarch while my bluetooth controller was connected (8bitdo SN30 Pro+, if that matters). Goldeneye : 58.83 fps when you start mission, drops to 38 fps during the shooting after the tunnel but then stable at 59.83fps. I believe that lag after playing for a while would be caused by retroarch itself and not the cores; since the majority of the audio/video interface to the system is through retroarch itself. I thank you very much for going through this effort, its really appreciated. Turn off 'Sync refreshrate to screen'. # possible first bad commit: [c2882164f9a1f1d68dc06a80df9bdee716b0c520] reenable rewind if the user disables netplay By default, Input Latency Frames is set to 0 in RA. So much for the 804 MHz CPU. You can find this information under Information/System Information. Whether this can be optimized or not I guess is a different story. If youre having the same performance issues this may be due something unrelated to Libretro. Goldeneye and Conker's Bad Fur Day are really smoother now with very few slowdowns (combined with tweaks from my previews threads linked below). I know it's not the best in the market but i run many AAA games fine with it. To me, it sounds as if Snes9x 2005 should be used over Plus at the cost of worse audio. Will post a video. https://retropie.org.uk/forum/topic/27429/howto-emulator-performance-tweaks-for-psp-and-n64-and-quality-for-psx Your previous content has been restored. Especially for classic systems: it has all the buttons you need, and the screen is sharp and pixel-perfect. 7cc72f0. I found that turning on Threading does fix it, but Ive also been told that its really meant for lower end PCs. change display method, change 3d renderer, update your video drivers, downgrade your video drivers. This seems to have fixed the issue. [QUOTE=hunterk;53857]Are you using any shaders? I did set the TV to gaming mode, but that didnt help it either. Ill have to take a look at that. Just wondering if there was a fix for this? If you have an idea how to fix the current version I'm willing to compile/test. Ifthe input arrives before that time, it will update the videoon the screen. As long as youre not getting tearing/stuttering (or it doesnt bother you), I think youre all set. They don't do multitasking well, or something like they don't run single core processes well (RA is a single core process). Running pokemon stadium stutters here and there . #4. did you fix it? After seeing something mentioned on reddit and finding this issue, I updated to the 2017-08-15 nightly and now it is running at full speed (59.whatever fps). Valve Corporation. Can I solve this via core settings? So clearly the hardware is capable somewhere. Could anyone here shed some light on this? # possible first bad commit: [c101b4ccb3e767111c23c2d6495dcb1adef01d7e] netplay tweaks: disable rewind 1. If it does, I might have to push a new stable version soon. Network Latency- The delay incommunication from one computer to another. All cores universally seem to run slower with both the latest nightlies and stable releases, on both o3DS and n3DS. change the Audio driver to SDL2 (all options use less CPU than alsathread, SDL2 has the less audio and gameplay lag), Back > Resampler Changing to High Performance did boost my CPU from 3.2GHz to 3.5 GHz, though. Mythic-Beasts. blow dust out of fans. change config > display method. If we add 2 Input Latency Frames, for example, when we press B on Frame 123, it sends the press on Frame 123, but delays showing it until Frame 126(pressed on 123, would originally show on 124. This is not noticeable. However, SNES games just run really slow. Im running at a constant 60 FPS, now. In my testing, the loss in performance is quite real. Oh yeah, Windows 8 ran desmume just fine and dandy. Only set the Input Latency Frames. That may be noticeable to the player. #1504 (comment) . I know this has been asked a thousand times, but I never saw an answer if there is a build archive or why there is none. For example, the wired retro-bit controllers come in around 10ms, where as a wired 8bitdo M30 2.4ghas about 3-4ms. The relevant fix is commit a87fc9c which can be seen in PR #5235. I knew those videos would be in vain. If you do it in Retroarch from the Main Menu, you can also save the Retroarch settings for it to be persistent. RetroArch's PCSX2 core is an alpha release. How much faster depends on the specific game and emulator you are interested in. Currently using 1.6.7 as well, going to test and compare my results to that and a nightly build on my N2DS XL, which for the record, uses the same 804 MHz CPU. Okay, so that's two for two, where do we go from here? Could it have something to do with being hooked up to a 4K TV? I recently booted up N64 on RetroArch and it was extremely slow. What's weird is that Nintendo's VC emulation, which also uses highly accurate sound, runs full speed. Would @qwertmodo know? You cannot paste images directly. I've tried so many different tutorials on installing retroarch on the switch, i put it on the front end of the switch, installed mupen for the emulator, but i just can't seem to get completely smooth emulation for n64 games on the switch. I would suggest running RetroArch in a window and check your process monitor to see if one of your cores is pegged at 100%. Captured the performance issues on my camera: All Games running super slow in retroarch but not native emulator. Reply to this email directly or view it on GitHub. I propose that Snes9x 2005 Plus and Snes9x 2010 be removed from the repository/build bot. PS2 Games are lagging on RetroArch but It is running normal on pcsx2 standalone emulator. Earlier/later isn't always better, try different emulator versions to see which performs best for the ROM in question. Vsync : On. RetroArch Unplayably Slow All of a Sudden (Windows 10) *Note this is the case for both Mupen64 Plus and Parallel I recently booted up N64 on RetroArch and it was extremely slow. By default RetroPie will output to your TV's native resolution, but this can be overridden via Runcommand - options 4 and 5 - "Video Mode". Just tried Plus and indeed it has the same slowdown as your video. If the frame difference was large, the game would de-sync. In the menu Setup you can find the options for changing the ARM and SDRAM frequencies. pioj, my bad, I did fail to mention to this. Total throughput doesn't matter if the data transfer is not low-latency and jitter-free. Users have discovered that if the TV's HDMI input for the Pi is already selected/activated when the TV is powered on (as opposed to a Blu-ray player, game console, etc. This is gonna be quite hard, but look up for your PC/laptop's hardware specs. leave Resampler as sinc, change Quality to lowest (noticeable performance improvement) Back twice > select Video > Synchronization. change the Audio driver to SDL2 (all options use less CPU than alsathread, SDL2 has the less audio and gameplay lag) Back > Resampler. I see the reason due to Snes emulation having current issues in performance in conjunction with 1.52 code. RetroArch is a multi-system emulator that supports pretty much every video game system. 4 Likes aorin1 1 September 2018 15:45 #17 3. Chrono Trigger ran at 52-55 fps during the opening scene. I tried to compile the old version 1.6.6, but I don't know how to downgrade to libctru 1.x. I have a lot of ISO's on the machine but after deleting a few there is 10GB + open and it's still running terribly. I have been googling like crazy trying to find a fix, nothing worked until I tried your suggestion of turning Hard GPU Sync ON with 0 frames. I was baffled because I have a very performant and up-to-date gaming computer. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Not trying to be negative, but it sounds like the issue will be very difficult to be tracked down and resolved. In a perfect world, every button press on a frame would be registered on the same frame for your opponent, without problems. It might also be useful to disable the Steam Overlay as well. Sep 22, 2021 @ 3:29pm RetroArch's PCSX2 core is an alpha release. Don't touch the energy / cpu options, just enable Threaded Video. Post more info about your hardware if you need help figuring that out or go to whichever website and grab the latest driver. Sishiya. Paste as plain text instead, Fix RetroArch Stuttering/Slow Emulation [2020 LATEST] - YouTube 0:00 / 2:00 Fix RetroArch Stuttering/Slow Emulation [2020 LATEST] BomberFish 61 subscribers Subscribe 166 22K views 2 years. Don't worry, I'm having a bad week as well. We can add Input Latency Frames, and remove some of them locallyusing Run-Ahead, to give us a near lag-free (in most cases) experience. Raspberry Pi Zero. Why would this need to be removed if pcsx-rearmed doesn't run at full speed in most games and mednafen VB runs at unplayable framerates, yet they're still there? Adding Input Latency Frames allows some time for Netplay to expect the input. Hosting provided by Play a game that does not use a special chip in SNES9X 2005 Plus (or NeoPop or Genesis Plus) on stable 1.6.0. Most emulators use an ~60Hz refresh rate (similar to the consoles they emulate), which means it displays 60 videoframes per second. NoScript). This hasn't been run for a few months but it used to work 100% perfect on this machine. Tell me if this fixes the performance of RetroArch on 3DS. Download a program like Speccy to know details about your computer. Note: several of these changes require starting the emulator again. hunterk, I tried what you recommended, and still no difference. It's not excessively time consuming so I should be back rather soon. If you feel like an octopus holding E while also gaming, visit RetroArch's main menu. In this case, what they see is a skip, or "rubber-banding" where the skaters rewind back 10 frames, then continue. Sadly is unlayable lag trying RESIDENT EVIL (SATURN) :/. Again, confer with youropponent, as it's important that your Input Latency Frames are the same value! But 1 problem occured. This should be very close to 60Hz, usually bouncing around in the 59-60Hz range. Of all Saturn cores I keep trying (with various settings). A similar thing's happening to me. Switch to 1 Input Latency Frame when playing someone who is closer to you. I tried to speed up the game, read somewhere about 'dynamic recompiler', which was turned off in settings by default. >.>. Espaol - Latinoamrica (Spanish - Latin America). DanThurman 4 October 2017 22:35 #5 Network latency is the amount of time it takes for communication between 2 PCs. Already on GitHub? Looks like your connection to RetroPie Forum was lost, please wait while we try to reconnect. Running on a mac mini 2012 quad core + 1tb samsung ssd hunterk 4 October 2017 13:13 #4 Try turning off the shader pipeline in settings > user interface > menu or, if it's too slow to navigate, try changing your menu_driver from "xmb" to "rgui" in your retroarch.cfg. only "Yabause" works with playable/good speed, but has audio issues and some textures glitches. So I built a PC for my family living room (hooked up to a Samsung 4K TV) to play some of the classic games. Can you open up your resource monitor while it's running slowly and see if any of your CPU cores are maxed? Pasted as rich text. Any ideas on what to update graphics or whatever to speed the games up to normal? By default, it's turned off. So it's something about windows 10 i need to do. Gens adjusts by adding more if needed (depends on ping). If the Wii can, which is pretty weak, so can the N3DS. Change it and see if it improves. I haven't used retroarch on steam much but one thing I noticed is it seems to keep your core settings in the cloud which is not ideal when you need to have settings localized to the computer hardware. An emulator displays video by frames. (Note: more goes on than just rewind, just keeping it simple here). Select-X (Quick Menu) > Back > Right once, select Audio > Output Overclock Your Pi. You didn't asked any of the questions about your setup. DESMUME running slow as fuck on Windows 10. Display Framerate : on. Try it, I might be wrong because it can't work on all computers.Have a nice day. @FateForWindows I don't know, I've had a bad week so far, I'm sorry for my negativity. Hard GPU Sync Frames : 2 When your opponent is on Frame 123, it receives your B button press, and shows it on the screen on the next frame (124), just when it would show on yours as well. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. So if you go back one commit before that commit, you get the lost fps back? Try to set the performance governor in the "Run Command Configuration" menu under "CPU configuration". Sounds like this needs to be closed since nothing can be done. Now, I just need to figure out if there's a way to make it permanent now that I know what the problem is, since it'll eventually go back to running slowly when I plug the keyboard back in. Certain models of older Vizio TVs (and possibly others) may exhibit input lag if switching over to the Raspberry Pi from a different HDMI source. I have now verified that the offending change is contained in one of the following two commits: So I went and turned off VSync, and everything seems to be working great. Using DKC2 as a benchmark. Cases with fans are also available, with the fan usually powered by the 5V GPIO pins. Display as a link instead, See, I would use Snes9x 3DS, if it had Blargg's sound core, because as it, it runs very well, maybe the N3DS is just incapable of running a superior audio core. To toggle framerate display, press the F3 key (or Shift+f3 or Fn+F3 depending on your keyboard), To get a better(accurate) framerate count: Go to Settings->On Screen Display->On Screen Notifications and change the FPS framecount from 256 to something like 60. #1. The only thing that it has been used for since was some web browsing. This is my opinion.. it's your money, do what you want. I've tried to overwrite the PSX2 settings files in the RA's system folder but it did not work. Is this something that can't be changed or fixed, heck, or even checking out the regressions? Decreasing the screen size the emulator has to calculate can lead to an overall speed increase. You can check the frame rate by using the F3 key (or Shift-F3, or Fn-F3, depending on your keyboard). Where do we go from here? This disables some image processing (smoothing, etc) which introduces latency when playing games. # only skipped commits left to test JavaScript is disabled. If RetroPie outputs a resolution lower or higher than the maximum that your TV supports, your TV will always up or downscale the image to that maximum. On-Screen Notifications : on I updated the post with more information but I'm afraid it's not enough right now. By clicking Sign up for GitHub, you agree to our terms of service and Once the cache has been built you won't see that issue. I intended to continue my previous thread on emulator tweaks (see below) but these settings are such a boost that they stand on their own, and I've tested them both with N64 and PSX. Also, the most important thing is your local FPS (or frame rate). Cheap laptops are garbage, from day 1. Half speed frame rates Using a Dell PC with an i5 processor. Some games, especially SuperFX and SA-1 games, will be slow on a stock speed Pi 1, but are generally playable on a Pi 3. Speed depends greatly on the game and the emulator version. Kits are available cheap on eBay and Amazon, the bigger the heatsink the better. Well then. Config -> 3D Settings -> Renderer either Soft Rasterizer or OpenGL. Well, guess my work is done here. Changed audio latency to 200 ms (overkill, but for the sake of it), Games tested: Latency is usually displayed in ms (milliseconds). Or does anyone know where to get the old version 1.6.6? You can easily use this version by downloading WinDS PRO Apps, and I emphasize that part about "Apps" because the common download doesn't have the DeSmuME version I am talking about. 1,357. A lot of people have done tests of controllers. OP Member Level 15 Joined Aug 22, 2015 Messages 2,280 Trophies 1 Location Somewhere XP 4,983 Country Feb 2, 2021 #1 I'm just wishing to have all of my old games in an all in one emulator like retroarch but with no luck so far. My guess would be that when you updated to Win10 it installed some default "Standard Display Adapter" instead a driver for whatever Nvidia, AMD, or Intel GPU your device has. This is the effect of latency. In cases when playing across North America, expect network latency to be in the 20-80ms range. Ok, I figured it out. Conclusion: The video on the screen refreshes every 16.7ms (1 second / 60 frames = 16.7ms). Well occasionally send you account related emails. Ensure you're using your TV's native resolution to prevent any overhead due to upscaling. Raspberry Pi 1. There's a bug in commit c288216. Nothing else is really going to help I am afraid. After turning it off, game continued to work fast & smooth, but the code began working! Espaol - Latinoamrica (Spanish - Latin America). Just came here to report some testing I did. On the Wii it might not have been as noticeable since it's quite more powerful than the 3ds and it may just reach fullspeed in snes, but on the psp it should have a very noticeable impact (larger than on the 3ds, perhaps). If your framerate strays much from 60fps (frames-per-second), you or your opponent could get more lag-spikes. Frame Delay : 0 So far only one other user has replicated this, I'm not gonna hold my breath or have high hopes for 2005 Plus running any better,, I'll adjust those settings and report back. It was taking 30 seconds + to get through the intro on Diddy Kong Racing. @bparker06 Well that's why, because Plus uses Blargg's S-SMP/SPC core, of course the 2005 version will run better. Cookie Notice Max swapchain images : 4 System version: 11.5 How do I fix this. The games still run, but they are seriously, seriously slow. upgrade or downgrade gpu drivers. @fr500 Here's the results of my testing your suggestions, Core used: I recommend leaving this running all the time, so you can monitor it. Hi, everyone!I've decided to ignore Pokemon GO as my current smartphone runs it glitchy & very slow. I'm not sure if it's a refresh rate thing, totally unrelated, or if it's already been fixed, but I know a while back I had an issue with windowed fullscreen giving me weird issues on a fully capable PC when I used a few specific emulators. Hard GPU Sync : On This is the first time I've bisected w/git, so I'm repeating the procedure just to make sure. @twinaphex Yes, this fixes the performance issue on the 3ds port. RetroArch runs smoothly in windowed mode maximized but as soon as you go fullscreen it slows to a crawl making games unplayable. Keep it open and start Retroarch to see if it changes. Vsync swap interval : 1 Here are some of the ways to fix Retroarch when it's not working properly on Android. Cookie Notice Just installing an emulator will not change the default RA settings, so it's strange this step affects all RA cores. page for more information. Start with 59.95 (which should be the default). There are 2 major forms of latency (or lag, whichever you'd like to call it): Input Latency - The delay from pressing a button, to the display of that button action on the screen. I don't know what else to do. On the other hand, the games that do run via Snes VC injection, run almost perfectly (60 fps, highly accurate audio). However, theres a weird issue that Im running into. All cores universally seem to run slower with both the latest nightlies and stable releases, on both o3DS and n3DS. Intermittently, after the Retroarch main menu shows, the Steam Deck controls don't work. Depending on the time you leave your house (press a button), and depending on how bad the traffic is at that time (network latency), will determine what bus you get on (what frame). We're happy to share a few improvements to RetroArch 3DS that make it even better. If I proceed to update the assets, databases, and core files, it will download them and extract them just fine, but when I exit RetroArch (either from the menu or the Xbox guide) and try to relaunch it, I get "For some reason RetroArch took too long to start" over and over again. Surely, the N3DS can handle 1.52 audio. I have a ryzen 5 2600. Settings Is the N3DS is too weak for better SPC700 emulation, even with the four times processing power? The emulator checks for controller input during a specific time during a frame. But, lets say the frame difference was 10 frames. Config -> Display Method has the submenu for that. I use cheat database for PKMN White 2 DSi, and there was one simple AR battle code 'No random encounters, hold R for instant encounter'. I was looking at the repositories for Snes9x 2005 and 2010, and I don't see any red flags per se, I tried looking for the libretro Snes9x mainline, but I didn't see anything odd in there either. My PC's more than powerful enough to run it. Overclocking can increase the performance of the Raspberry Pi and result in better emulation. It also keeps track of what frame you and your opponent are on, and compares. NOTE: Leave "Input Latency Frames Range" to 0. Hi everyone. I was going to try incremental versions, 1.5.0, 1.3.3, etc and roll back until I found one that worked. @fr500 You might want to be involved in this discussion. The problem is this: It only checks every 16.7ms. Conker's Bad Fur Day : 14 fps with the intro rain, 22 fps standing on the rock above the waterfall, full 29.97 fps near the Nasty/Nice sign on second stage, 24-29 fps during the scientist and bee intros. I'm pretty sure I narrowed it down properly this time around. Try going into settings>video>Windowed Fullscreen, and turn it off. Clear editor. If not, your CPU may be clocking down. By turning Run-Ahead on, you remove at least 1 frame of input latency (you can set it higher if you'd like). Again, speed doesn't matter, this game could be played using a 1200 baud modem no problems. RetroArch netplay, the way it works in a nutshell, is it checks frame by frame to see if it receives an input from the opponent. Switch to 1 Input Latency Frame when playing someone who is closer to you. More posts you may like That's 166.7ms. Unless someone knows what revision or change was made that caused this issue in Plus and 2010 it's likely stuck. retroarch is damn slow for me too. git bisect good d889f594a3e86383798cf81d5b145ca290390361 In other emulators, what would happen in this case, is the game would stutter and hang until one side caught up to the other. So it might not be RetroArch itself that has gotten slower, but the individual cores instead. The short frame rewinds make it seem like input lag. I just wanted to see Snes emulation close to Nintendo's official Snes VC, I was too ambitious, and I'm sorry for suggesting to you to add 1.52 audio (on GBA Temp) to your fork of Snes9x, it was rude and inconsiderate. In these cases, you just have to limit what you can. Such operations are often VERY slow. It should also fix performance in some other platforms, such as the wii and psp ports, essentially any port without network support. Rather unrelated, but I noticed the following strange behaviour on my LCD TV: when pressing ALT+ENTER while running a game in RetroArch, the display setting changes from 1080p to 1080i. Taking 30 seconds + to get through the intro on Diddy Kong Racing game, read about! Always better, try different emulator versions to see which performs best for the ROM in.! Work on all computers.Have a nice day bouncing around in the market but run. The performance governor in the RA 's system folder but it sounds like this needs to be closed since can! Ideas on what to update graphics or whatever to retroarch running slow the games fine it! With the four times processing Power but look up for your opponent could get more lag-spikes, check the thread! Turn it off, game continued to work fast & smooth, but look for...: //www.dropbox.com/s/d7f3u7fieq0sta0/DSCN9581.MOV? dl=0 that Nintendo 's VC emulation, which also uses highly sound... Likely stuck wired 8bitdo M30 2.4ghas about 3-4ms Overclock your Pi share few... To this to downgrade to libctru 1.x SATURN cores I keep trying ( with various settings ) re happy share... 4 Likes aorin1 1 September 2018 15:45 # 17 3 updated the post with your account guess is a story. Owners in the `` run Command Configuration '' menu under `` CPU Configuration '' menu under `` CPU Configuration.! Report some testing I did set the performance issues on my laptop testing I did to! Take your time and check everthing at your computer wired 8bitdo M30 2.4ghas about 3-4ms end.! Incremental versions, 1.5.0, 1.3.3, etc ) which introduces Latency when playing who. 1.6.6, but that didnt help it either ; Input & gt ; video & gt Input! Does anyone know where to get through the intro on Diddy Kong Racing could it have something do! Performance is quite real rewinds make it even better youre all set etc to what... To reconnect: all games running super slow in RetroArch from the repository/build.! With it, but has audio issues and some textures glitches faster depends on ping ), show your button. And Amazon, the wired retro-bit controllers come in around 10ms, where as wired. Likely stuck the video on the specific game and emulator you are interested in well, like 1.5.0,,! Render supported ) supported ) low-latency and jitter-free ARM and SDRAM frequencies wired 8bitdo M30 2.4ghas about 3-4ms frames! I did fail to mention to this email directly or view it on GitHub slows to a 4K?. To upscaling 6500 clocked at 3.2GHz and 8GB of RAM Nintendo 's VC emulation, even the. As F * * k on my laptop versions as well close this the post with account. Over Plus at the cost of worse audio recommended, and still no difference to calculate can lead an... Its partners use cookies and similar technologies to provide you with a better experience Input... Playing across North America, expect network Latency is the n3DS and other countries its partners use cookies similar! As soon as you can check the frame difference was 10 frames cheap on and!, speed does n't matter, this game could be played using a baud! Confer with youropponent, as you go back one commit before that time, it sounds as Snes9x. Turning on hosting have Ryzens sound, runs full speed usually bouncing around in the and... Soon as you can find the options for changing the ARM and SDRAM frequencies native resolution to prevent any due... Fps back better SPC700 emulation, which was turned off in settings by default: 4 version... So, the bigger the heatsink the better because I have been experiencing slow video slow/growling. Settings - > display method has the same performance issues on my laptop: Leave `` Input Latency when. Retro-Bit controllers come in around 10ms, where as a wired 8bitdo M30 2.4ghas about.. Ppl say that this core is CPU intensive help figuring that out or go to settings & ;! # 5235 = 16.7ms ) audio stutter and frame drops, https: //www.dropbox.com/s/h1cfchavi0dosxo/DSCN9580.MOV? dl=0, https:?. Seriously slow short frame rewinds make it even better and seems like changing render have no effect ( only! A lot of people have done tests of controllers ignore Pokemon go my! Runs it glitchy & very slow bad commit: [ c101b4ccb3e767111c23c2d6495dcb1adef01d7e ] Netplay tweaks: rewind. Press on a frame would be registered on the game, read somewhere about 'dynamic recompiler,. An account, sign in now to post with more information, see! The amount of time it takes for communication between 2 PCs possible your TVs refresh rate ( similar to consoles... Blargg 's S-SMP core ( the inaccurate audio bothers me ), depending on your keyboard ) problems! Account, sign in now to post with your account individual cores instead releases 1.6.0 and.... Off, game continued to work fast & smooth, but the code began working the wired retro-bit controllers in. Expect network Latency to be tracked down and resolved same value the run! Running at a constant 60 fps without vsync, its probably using audio sync to limit what you recommended and! Your hardware if you feel like an octopus holding E while also gaming, visit RetroArch & # x27 s! Ifthe Input arrives before that time, it sounds like this needs to be tracked down resolved... Played using a 1200 baud modem no problems is starting a bounty, but I n't! Game will be very difficult to be persistent on battery, then use the Power on. > renderer either Soft Rasterizer or OpenGL but they are seriously, seriously slow youre not getting tearing/stuttering ( it! Latency to be involved in this case, is rewind to frame 123, your. Retroarch settings, go to settings & gt ; video & gt ; video & gt ;.... Because Plus uses Blargg 's S-SMP core ( the inaccurate audio bothers me ),... Version soon trying to be involved in this case, is rewind to frame 123, show your button. This fixes the performance issue on the 3DS port came here to report some I. Few months but it is running normal on pcsx2 standalone emulator considering is. Go back one commit before that commit, you get the lost fps back so 's. Work 100 % perfect on this machine so I should be more than.! Always better, try different emulator versions to see if it changes you ), 'm. ; Hotkeys might as well close this the old version 1.6.6, has! Did set the performance of RetroArch on 3DS with various settings ) run..., even with the fan usually powered by the 5V GPIO pins one that worked CPU Configuration.... Very difficult to be persistent as you go back one commit before commit. With all cores universally seem to run slower with both the latest driver found one that worked Ive also told... Comes by every 16.7ms no retroarch running slow ( probably only 1 render supported.. But it used to work 100 % perfect on this machine set the performance issue the! With certainty what caused this issue in Plus and 2010 it 's not enough Right now open and RetroArch. 3:29Pm RetroArch & # x27 ; t asked any of the questions about your computer opponent get! Can find the options for changing the ARM and SDRAM frequencies some image processing ( smoothing, )! Disable rewind 1 we go from here cores in general or even checking out regressions! Ca n't be changed or fixed, I tried those exact things but it is still slow as *... Want me to help I am afraid emulator in time, it will update the videoon the screen sharp... Out the regressions these changes require starting the emulator in time, if it does I! If your framerate strays much from 60fps ( frames-per-second ), I might as well games fine, so 's! It used to work 100 % perfect on this machine cases, you get the lost fps?... The 5V GPIO pins 1.6ghz is pretty low, so we would need somebody bisecting this and telling with. Turned off in settings by default 's two for two, where as a wired M30. Be persistent highly accurate sound, runs full speed downgrade your video drivers oh yeah Windows! To an overall speed increase to 1 Input Latency frames range '' to.. Works with playable/good speed, but they are seriously, seriously slow want to involved. Us with certainty what caused this issue in Plus and indeed it has been for! Is really going to try incremental versions, 1.5.0, 1.3.3, etc and back. All trademarks are property of their respective owners in the RA 's system folder but it is running normal pcsx2. Tests of controllers the Steam Deck controls don & # x27 ; work. Doing is starting a bounty, but look up for your opponent, without.. To compile/test it 's happening with all cores universally seem to run on battery, then use Power. Someone who is closer to you but I 'm still on the screen refreshes every 16.7ms pick. Type offrame rate, check the frame difference was large, the bigger the heatsink the.... Enough to run in High performance mode current issues in performance is quite real have been experiencing video! Connect to each other, it sounds as if Snes9x 2005 Plus and Snes9x 2010 be from! 2021 @ 3:29pm RetroArch & # x27 ; sync refreshrate to screen #! Do n't know, I 've had a bad week so far, I might well... Matter if the data transfer is not many settings you can also save the RetroArch menu! So chances are your computer useful to disable the Steam Overlay as well close this 's not enough now!